|Grimer||Poison||Cave||5% (OR), 30% (AS)|
|Koffing||Poison||Cave||30% (OR), 5% (AS)|
Nothing spectacular here. The main highlights are still Machop and Numel. Torkoal provides a more suitable alternative to Numel if you don’t like its double-weakness to Water.
Other than that though, the Fiery Path is very linear; just go north and along the path. You’ll later be able to do more in there when you can use Strength out of battle, but not until then.