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Pokemon Omega Ruby and Alpha Sapphire
Strategy Guide

Author(s): Vincent Lau
Editor(s): Vincent Lau, Claire Farnworth
First Published: 28-11-2014 / 00:00 GMT
Last Updated: 28-03-2018 / 21:21 GMT
Version: 1.0 (????) 25-09-2018 / 21:56 GMT

Pokemon Omega Ruby and Alpha Sapphire Strategy Guide Download PDF

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Rain Badge

Rain Badge

Seafloor Cavern

An ancient Pokémon slumbers here and Team Magma/Aqua are after its power...

Recommended Levels : 43-54

Wild Pokémon Encounters

The Pokémon here are merely Golbat, Zubat and Tentacruel if surfing. For your own sanity, be sure you have plenty of Repel items!

Local Trainers Pokémon

Omega Ruby

Name Money Party
Team Magma Grunt 1,560 Numel Lv. 39, Mightena Lv. 39
Team Magma Grunt 1,640 Golbat Lv. 41
Team Magma Grunt 1,600 Mightyena Lv. 38, Weezing Lv. 40

Alpha Sapphire

Name Money Party
Team Aqua Grunt 1,560 Carvanha Lv. 39, Mightyena Lv. 39
Team Aqua Grunt 1,640 Golbat Lv. 41
Team Aqua Grunt 1,600 Mightyena Lv. 38, Muk Lv. 40

Upon emerging inside the cavern, hit the surface! **** Make landfall to the east and use the Dowsing Machine to find a Heart Scale , but, aside from that, go north and to the next area.

In this area, first go north and east to the Strength boulder. Push it east and into the hole, then go north and beat up the Grunt. Push the Strength boulder to the west into the hole, then go east and upstairs to beat the Grunt further to the south. After, go through the archway at the northern side of the area.

The second area contains a moderately complex version of the Strength boulder puzzle we usually find in Pokémon games. Or it should’ve, given it’s supposed to emulate the Ruby/Sapphire set-up.

Scald is a great Water-type move that sacrifices multi-hitting for the chance to Burn.

Anyhow, go northwest and push the Strength boulder into the hole. Past it, go north and push the next boulder east once, then go north and push that boulder north once.

Before finishing, go east and along to the side of another boulder; break the rock blocking it, then get around to its other side and push into the next hole, then push the next boulder to the south into the hole. This helps create a helpful shortcut if you come back by foot.

Now, go through the northwest door. Get into the water and note that there are number of currents that will push you along. Go into the water and use the northbound currents, then use the bottom set of currents. Grab TM55 (Scald), then swim towards the the left set of currents.

Land on the other side and head through the doorway. In this area, go along to the Strength boulder. Push it east once, then simply head north and battle the Grunt. Push the nearby Strength boulder into the hole for the sake of a minor convenience, then go north to the next area.

In this area, you’ll have to push the Strength boulders into various holes. First, push the southernmost two boulders into the holes nearest them.

Now, get to the southwestern boulder and push it east thrice, then go around to the north side of the one that was above it. Push it south so you can push that boulder into the hole. Cross it and head downstairs to the next area.

In this area, simply follow the path for a bit. As you reach the stairs down into the deep pit, go west and grab TM26 (Earthquake), then go down.

In this room, you’ll see Archie and Maxie having finished their face-off, with the main leader of your version’s team being the victor. Approach them and finally battle the team’s leader at their full power!

BOSS: Team Magma Leader Maxie (Omega Ruby)

Pokémon Type Moves
Mightyena Lv. 41 Dark Scary Face, Embargo, Taunt, Take Down
Weezing Lv. 41 Poison Haze, Double Hit, Sludge Bomb, Explosion
Crobat Lv. 41 Poison/Flying Poison Fang, Mean Look, Acrobatics, Haze
Mega Camerupt Lv. 43 Fire/Ground Curse, Take Down, Rock Slide, Yawn

Rewards : $6,880

Mightyena is easy enough to dispose of, assuming you have that generic Fighting or Fairy Pokémon you ought to have: Azumarill, Gardevoir, Gallade, Breloom, and Blaziken are all good examples. Otherwise your starter is more than fine; Mightyena is mostly a filler here.

Weezing here is a bulky Pokémon that can use strong attacks, so try to take him out quickly. Your Latios/Latias should know Psychic by this point and they make a good way to finish it off, as would Gardevoir or Gallade. Otherwise, nuke it was a starter - preferably not Sceptile.

Crobat mostly serves to annoy you with status ailments, particularly Confusion, so he’s another one you’ll enjoy taking out ASAP; your main problem will be his high Speed. Outspeeding him usually requires - on average - Level 48 or so Pokémon.

That said, he’s also notably frail and, after confusion, mostly relies on Flying moves. This is the guy you’ll want your fastest Pokémon to fight, even if he has a particular weakness, since a good STAB attack will usually One-Hit KO him anyway.

Camerupt ought to be your biggest problem in the fight, obviously so as he is a Mega Pokémon. However, even in his Mega state, he retains that painful double-weakness to Water that has led to so many downfalls. You’ve brought a Surf and a Dive user here, so spamming them will be best.

Aside from that, liberal use of that Earthquake TM you recently got also helps, particularly if you’re using Blaziken or Swampert. Sceptile might get off by Mega-Evolving (saves him from the Fire weakness) and using STAB moves, but it’ll be better if you just spam a Water Pokémon in general.

BOSS: Team Aqua Leader Archie (Alpha Sapphire)

Pokémon Type Moves
Mightyena Lv. 41 Dark Scary Face, Embargo, Taunt, Take Down
Muk Lv. 41 Poison Sludge Wave, Screech, Venom Drench, Gunk Shot
Crobat Lv. 41 Poison/Flying Poison Fang, Mean Look, Acrobatics, Haze
Mega Sharpedo Lv. 43 Water/Dark Scary Face, Slash, Poison Fang, Crunch

Rewards : $6,880

Archie shares Mightyena and Crobat with Maxie so check above for the strategies.

Muk will be Archie’s analogue to Maxie’s Weezing, playing the same role as a wall that can ail you. Unlike Weezing, though, he has more weaknesses, and is thus easier to take down. For starters, he is weak to Ground, so you can wipe the floor with him with that Earthquake TM you just found.

If you have a Psychic user - your Lati, Gallade, Kadabra, Alakazam, and Gardevoir are high-ranking candidates for the role - you’ll also have no problems here. Even if a wall, Muk doesn’t really have the bulk to stand up to a STAB-boosted super-effective attack unless you’re severely underleveled.

Sharpedo is actually quite tough unless you know exactly what’s coming. You will be facing Mega-Sharpedo (as the trainers also Mega Evolve on their first turn) from the onset and he loves biting moves, such as Crunch, per the Strong Jaw ability.

The ability to resist them aptly will be a good portion of your strategy against him. In other words, it degenerates to the usual strategy we have against him. That is, use a Fighting Pokémon, particularly Breloom if you have him, to both wall him and super-effectively attack him.

Grass-types in general also work, and your Latios/Latias can probably use Dragon Breath/Pulse, Charge Beam, or Thunder for high enough damage. If you bought Focus Blast back in Lilycove, there are also a number of Pokémon that can utilize that well. Plus the various Fairy-types.

So long as you get something that, for the most part, resists Dark (and to some degree Water) and also can hit super-effectively, you won’t have a problem here.

After the battle, the leader you just beat will nonetheless proceed to revive Groudon/Kyogre. Much to the leader’s dismay, the Legendary Pokémon ignores them and sets course for Sootopolis City. To top it off, the worst news has yet to come…