On your first day after becoming Champion, you'll be in your bedroom, where your Alolan journey first began. After pondering how far you've come since then, leave your room to receive a warm welcome from your Mom--and also Hau, who just so happened to visit. According to your buddy, you've got guests waiting outside your house.
Without further ado, exit to the south, back towards the entrance of Route 1. You'll discover that your guests are the members of the Ultra Recon Squad who are in another predicament, albeit a smaller one this time. Following the chaos at Poni Island, some stray Ultra Beasts have been sighted--and who better to call upon to help than the new Champion?
If you desire, you can let the Ultra Recon Squad take you straight to the designated area or you can head there yourself in your own time. The place you want to be is the path to the east of the central crossroad in Ancient Poni Path on Poni Island. You'll know it's the right place when you see Hau and a familiar face--Wicke--along the north.
Go around the walls to reach the pair, being mindful of a Collector peeking through a gap to their east, if you didn't battle him earlier in the game. As you approach the pair, Hau will inform you that up ahead is Poni Grove, where the Ultra Beasts are. If you tried to enter Poni Grove before this point, you'll have been stopped, but not anymore.
Meanwhile, the ever-friendly Wicke will give you a Big Malasada to congratulate you on becoming Champion. On top of that, she'll present you with a Type: Null that the Aether Foundation was taking care of, as well as a stack of Memory Drives to change the Type of Silvally, Type: Null's evolved form.
Not Now, Wicke!
Normally you're forced to accept Type: Null, but if you wish to decline for whatever reason, such as to soft-reset for a shiny version, there's a roundabout method to do so. What you can do is fill up all 32 of your PC boxes before talking to Wicke. That means stuffing your PC with 960 Pokémon.
Obviously, that's a pretty tall order if Ultra Sun/Ultra Moon is your first game. However if you've been playing Pokémon for ages and have access to Pokémon Bank, it's not too difficult. Anyway, if you do this, you can pick up Type: Null from Wicke at the ground floor of Aether Paradise later on.
In this next area, you'll immediately bump into the Ultra Recon Squad. They will give you 5 Beast Balls to deal with the wandering Ultra Beasts. If you've never used a Beast Ball before, they have an abysmal catch rate when used on Pokémon native to Alola, but have a decent catch rate when used on an Ultra Beast.
On the flip side, all other Poké Balls have a very low chance of catching Ultra Beasts. Basically, if you're hoping to catch an Ultra Beast, Beast Balls are where it's at. Additional Beast Balls--useful for Ultra Warp Ride--can be purchased from the Entrance area of Aether Paradise (indoors) for 1,000 Poké Dollars apiece.
Never mind exploring Poni Grove for now; we'll come back here soon enough. Instead, run around in the nearby tall grass to encounter the Ultra Beast.
|Blacephalon (Ultra Sun)||60||Fire/Ghost|
|Stakataka (Ultra Moon)||60||Rock/Steel|
For attacks, Blacephalon can use Fire Blast and Shadow Ball for STAB damage. Its trump card is Mind Blown, which deals devastatingly powerful Fire-type damage, at the cost of halving its HP. In addition to being a frightening strong move, it can KO Blacephalon if it has under half HP, ruining your chances of capture.
There are a few ways to ensnare this beast. One, you can attempt to use weak moves that don't reduce Blacephalon's HP below half, then wait for it to use Mind Blown to reach critical HP, before throwing your Beast Balls and hoping for the best. Alternatively, Mind Blown will fail if your Pokémon has the Damp Ability.
If playing Ultra Moon, the beast that appears before you will be Stakataka, a defensive behemoth. Likewise, its aura will grant it a two-stage boost to its best stat: Defense. Otherwise, it has good Attack and serviceable Special Defense, but tragic Speed--which is a boon for Trick Room teams. Special Attackers are ideal unless you're very patient.
For attacks, it can use Rock Blast and Iron Head to deal STAB damage, but those will be the least of your concerns. The biggest hurdle is inflicting damage to this brick wall of an Ultra Beast. It can use Iron Defense to bolster its already stellar Defense, although it can only use it twice before capping its Defense.
As we suggested, you should use Special Attackers as otherwise the battle could take all day. However you can use physical attacks to chip away at Stakataka's HP near the end. Alternatively, Ground-type physical attacks should inflict decent damage, since Stakataka is doubly weak to Ground.
Having successfully captured the Ultra Beast or defeated it, you'll proceed to the second stage of the operation. Hau will gather everyone's attention. Afterwards, run around in the tall grass some more to encounter another of the same Ultra Beast. Again, the same strategies apply. Once the battle is over, no matter the outcome, the operation will end.
Afterwards, the Ultra Recon Squad will depart and you'll then be escorted back home, whereupon it'll be the next day.
By the way, any Blacephalon/Stakataka that you fail to catch will continue to appear in Poni Grove until you catch them. So if you didn't catch a single one, you will find two in Poni Grove the next time you visit--and they will keep appearing until you've caught both.
Once again, leave your room to see how your Mom's doing. Before long, the doorbell will ring and another familiar face--Sophocles--comes to visit. After he's calmed down, he'll explain that Festival Plaza has been invaded by an unknown organization and requests--or rather, demands--your help to fix the situation. Well, here we go...
After agreeing to help, you'll be led inside the central castle. Unfortunately, the invaders have disabled the ability to fight with the Pokémon in your team, so you'll need to search for another way to stop them. Approach the Battle Agency reception desk towards the east and speak to the female Grunt standing next to it.
Return to Sophocles and let him know your smart idea. He'll reactivate the Battle Agency for you. Speak to the lady behind the reception desk and select "Challenge" to get started. If you've already battled in the Battle Agency before, the rest should be pretty straight forward. But if it's your first time, don't panic as we'll slowly lead you along.
To participate in the Battle Agency, you must have a team of three borrowed Pokémon --one chosen yourself and one each from two other Pokémon trainers. If necessary, select "Choose Pokémon" from the menu. This will allow you to choose one of the three borrowed Pokémon shown in the display behind the desk.
Similarly, select "Ask Trainers to join your team" to seek the help of two other trainers met via Local or Internet communications. Or if you haven't met any other trainers, the game will generate two "festival fans" who fulfil the same role. After making your preparations, you'll be transported to the Battle Agency stadium.
On this occasion, you'll be battling a single trainer, but normally you'll need to defeat three trainers in a row.
Team Rainbow Rocket Grunt
Next up can be Arbok, a pure Poison-type. Psychic-types are again fantastic, as are Ground-types. If you're lucky to have any Steel-types, you can attempt to wall Arbok as well. Finally, we have a Kantonian Raticate. Fighting-types are ideal; otherwise it's just a weak Normal-type so hit it with whatever you've got.
Triumph against the unruly invader and you'll be brought back to the central castle. Before things get too hairy, Sophocles pulls through and restores Festival Plaza to normal working order. Except the interior and exterior still looks like Team Rainbow Rocket's castle, which isn't a bad thing per se.
But if you feel like the appearance is too gaudy for your tastes, you'll have to work hard to earn enough FC to reach Rank 50, whereupon you'll unlock the ability to change your plaza's theme. Anyway, you'll also receive an Eject Button from Sophocles. After that, Sophocles will accompany you back home.
Upon your return, something on the TV catches your attention. Uh oh, it looks like the takeover of Festival Plaza was merely the beginning. After witnessing that chaotic scene, Lillie will come rushing straight to your house to let you know her intentions. Once she's gone, you're free to ponder your next move.
What To Do Next?
Naturally, your first instinct would be to hurry to Aether Paradise to see how Lillie's faring and to deal with the machinations of Team Rainbow Rocket. Which is a fine path to take. At the same time, don't feel obliged to rush straight into danger. In typical RPG fashion, the bad guys will be waiting for you, no matter how long you take.
Therefore, you could use this chance to explore the part of Alola you've yet to visit--specifically the eastern half of Poni Island. Or you could go back to areas you've already visited to say "hello" to old friends and see how they're doing. In other words, you can tackle the postgame in whichever order you feel like.
To make it simpler, if you're intending to stop Team Rainbow Rocket, refer to the Episode RR parts of the guide. Meanwhile, if you want to venture forth into Poni Island, check out the parts between Poni Grove and The Battle Tree . Finally, for all other excursions, start from Guardians of Alola and go from there.