The next day, the doorbell will ring once more. Make your way to the front door to see who the visitor is. Outside, you’ll find that Lillie has come to lead you to the Professor’s place. As you leave though, your Mom will send you off, but not before handing you 30,000 Poké Dollars . Aw, thanks, Mom.
Start by heading south-west towards the gap in the fence. Past the gap, Lillie will teach you about ledge hopping. If there’s a ledge, you can hop over its edge to reach lower ground. But note that it’s a one-way trip: you can’t jump back up to higher ground. Anyway, leaping over the nearby ledge will lead you straight to the lab.
That said, if you’re not in a rush, you may as well take the long route. Rather than jumping over the ledge, head east towards the tall grass. Just before the grass, an optional trainer battle awaits.
Pokemon Encounters - Hauoli Outskirts
|Name||Type(s)||Location (Encounter Rate)|
|Wingull||Water/Flying||All grass near Kukui's lab (50%)|
|Inkay||Dark/Psychic||All grass near Kukui's lab (30%)|
|Slowpoke||Water/Psychic||All grass near Kukui's lab (20%)|
This curious-looking creature hails from the Kalos region. It’s a Dark and Psychic-type, which is rather unique. But at such a low level, that doesn’t matter too much. Just use your Pokémon’s STAB move to make quick work of it.
To continue, you’ll need to cross through a fairly long stretch of tall grass. Towards the north, below the hillside, is an Awakening that somebody left behind. From here, you can either go south through the remainder of the tall grass or go east and follow the path without tall grass.
Either way, a second Pokémon trainer is waiting where the tall grass ends further south. If you want to avoid her, you can exit the tall grass via the west, below the ledge wall.
The same Pokémon that tried to jump you at the very beginning of the game. Now you can have your revenge, if you haven’t encountered one earlier in Route 1. It’s a Normal-type so all moves are OK to use against it. Except Ghost-type moves, such as Litten’s Lick.
On the other side, you’ll emerge near the bottom of the ledge that Lillie showed you. Just south from here, you should start to see the roof of Kukui’s lab. Before going there though, head east from Lass Madison. At the edge of the shoreline is a bikini-clad trainer who you can battle.
Natasha has a common seagull Pokémon that you can find in this part of Route 1. It’s a Water-type so Litten users should be careful. If you have one, Pichu will do amazing damage with Thunder Shock. Meanwhile Rowlet will inflict normal damage with Leafage, and Popplio will do fine as long as it doesn’t use Water Gun.
That’s all the trainers here taken care of. Head to the front of slightly dilapidated lab, where Lillie is patiently waiting. After she heads inside, carry on south towards the end of the beach. Search the bottom-most part of the beach (by hammering the A button) to discover a hidden Pearl buried in the sands.
Inside the lab, Kukui will power up your Pokédex, transforming it into the multi-purpose Rotom Dex . He’ll also tell you your next destination: the Trainer’s School in Route 1. If you’re nosy, you can check out Lillie’s attic room, as well as the Professor’s room downstairs.
After upgrading to the Rotom Dex, a map of the nearby area will be permanently displayed on the bottom screen. If you tap anywhere on the map, except for the yellow indicator that shows your current position, you’ll open the town map.
Here, you can access detailed maps of Alola’s four islands (and the fifth artificial island). The red flag indicator on the map shows you the location you need to go. So if in doubt, follow the red flag and you’ll never get lost again!
Outside again, make your way backwards to the area just outside your house. From here, follow the path all the way west, until you reach the tarmac.
If you’re in need of a Water-type Pokémon, you’ve got Wingull and Slowpoke as choices. Wingull is pretty decent, especially if you can catch one with the Hydration ability. Once it evolves, it will gain the Drizzle ability, powering up all Water-type moves. Just beware that it takes 4x damage from Electric.
Slowpoke is fairly solid, but as its name suggests, slow. Meanwhile Inkay, as we mentioned, has a unique Type combination, allowing it to easily fit in a team. If you’re using one, we suggest aiming for one with the Contrary ability, which changes all stat drops during battle into stat boosts and vice versa.