Reus Strategy Guide

Guide Information

  • Publisher
    Abbey Games
  • Platforms
    Microsoft Windows, PlayStation 4, Xbox One
  • Genre
    God Simulation
  • Guide Release
    30 June 2013
  • Guide Update
    21 March 2018
  • Guide Author
    Andrew Mills

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Level 1 Developments

Level 1 Developments


Finish an Era with a Village of 150 Prosperity using only Animals and Minerals

Animals and Minerals are not the fondest of bedfellows. Animals tend to produce either Food or Wealth, but their symbiosis rely largely on Plants. Minerals generate Tech and Wealth but again, they prefer plants. fortunately for us, there is Quartz.

Time for the Rock Giant to Shine. Call on the chap to raise a mountain, and as such a desert. Now things get a little, shall we say, simple? All we need to do is abuse the Minerals and their symbiosis.

Focus on Precious minerals first, lining them up to look pretty. Quartz talks to Quartz and produces extra wealth when next to Quartz - remarkable.

Simply continue in this fashion and your Village will be swimming in wealth, pushing towards 150 in no time.

If you need to diversify then, again, Minerals. The Rock Giant’s Advanced Minerals will create Stone which will generate extra tech in the Quartz. Quartz, Stone, Quartz, Stone. Easy.

If you need food, however, call on the Ocean Giant. His Kangaroo Rat will generate extra food for nearby minerals, thus validating your Rock Giant abuse early in the game. Focus on these elements and this Development is easily surpassed.

If you’re struggling to notch any wealth up, don’t forget your aspects. Giving the Rock Giant one desert ambassador will open up your Noble Aspect buff. Apply this to Quartz to boost their wealth output.