Reus Strategy Guide

Guide Information

  • Publisher
    Abbey Games
  • Platforms
    Microsoft Windows, PlayStation 4, Xbox One
  • Genre
    God Simulation
  • Guide Release
    30 June 2013
  • Last Updated
    21 March 2018
  • Guide Author
    Andrew Mills

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Level 2 Developments

Level 2 Developments

Developing Era

Finish an Era with 800 Prosperity

While clearing Reus’ 1 star developments you had to nurture a tribe of each biome so that it reached 150 prosperity on its own. Considering this, the easiest way to reach the proposed target of 800 total prosperity is to create four towns of 200 prosperity each.

To accomplish this easily takes a slight bit of focus. We want to start with one swamp, one forest, and one desert, leaving the Giant of the same name to primarily tend to their own biome.

The quickest way to boost prosperity is to fulfil projects and take advantage of their specializations, so keep an eye on these. With this said, don’t over develop any community; war is not something you want to deal with. To do this, try and keep a village’s actual prosperity as close to their potential prosperity as possible. The more resources a village has still to collect, the faster its greed will rise.

Greed will develop at its quickest when a potential resource is 20 units higher than a village’s actual collected amount.

When ambassadors start to open up give them to the following Giants…

  • Forest Ambassador to Forest Giant.
  • Desert Ambassador to Ocean Giant
  • Swamp Ambassador to Swamp or Rock Giant.
The reason we have given the Desert ambassador to the Ocean Giant is for monsoon. This will allow you to apply superior aspects with greater frequency than if you were to rely on the Forest Giant's Fertilize alone.

Encourage a Pear Tree farm in your forest while your rock Giant continues to place Quartz for your desert. Before too long it’s recommended that you start a fourth town and focus efforts on this to reach 200 prosperity. Again, adhere to the project that appears.

If you’re struggling remember to apply Aspects to resource points in order to generate additional resources.