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Reus
Strategy Guide

Author(s): Andrew Mills
First Published: 30-06-2013 / 00:00 GMT
Last Updated: 26-11-2018 / 06:44 GMT
Version: 1.0 (????) 14-12-2018 / 17:58 GMT

Reus Guide Guide Info

Level 2 Developments

Fantastic Era

Finish an Era with 1600 Prosperity

Maths time. 1600 prosperity breaks nicely into five lots of 320. Ok, so that’s not very nice, but it is very do-able. Consider some other level 2 developments, in particular the Swamp/Forest/Desert Town Developments. Each of these developments asked you us to create a village of a particular type with 300 Prosperity. As such, if we analyse it, this challenge is asking us to make five of those villages with a little extra in the course of one hour long session.

This is barely tricky if you remember one important fact; Projects. Some of the Specializations of projects can allow the easy generation of more than one hundred resources on their own, such as the market.

Build up slowly. Focus on two or three towns for ten minutes or so. Once these towns are nestled in and have completed at least one project phase, move on to a new pair of villages.

Remember to help the villages achieve these level 1 projects but don’t concern yourself too much with answering their Great project demands; the completion of these is not necessary to reach 1600 resources when you can put your emphasis on building more basic villages in which to complete more level 1 developments.

Focus on expanding all over the world with basic villages is the rule of this challenge, you want an average of 150-350 prosperity per village and that isn’t a huge ask with your level 2 tools. And don’t bother yourself too much with great project demands.


Guide Information

  • Publisher
    Abbey Games
  • Platforms
    Microsoft Windows, PlayStation 4, Xbox One
  • Genre
    God Simulation
  • Guide Release
    30 June 2013
  • Last Updated
    26 November 2018
  • Guide Author
    Andrew Mills

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