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Strategy Guide

Author(s): Andrew Mills
First Published: 30-06-2013 / 00:00 GMT
Last Updated: 12-02-2019 / 20:30 GMT
Version: 1.0 (????) 23-04-2019 / 16:47 GMT

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Level 2 Developments

Farming Community

Finish an Era with a Village which has 250 Village Prosperity and only uses Plants

We;ve touched upon the spectacular Pear tree in the past, but here it comes into its own. Set up a forest village, ensuring it’s established within the patch and not close to the Ocean, and proceed to build it with Blueberries and Strawberries. Once you finish your first project, grab the ambassador with your Forest Giant and now the fun begins.

Using fertilise ground and Fruit aspects you need to cover the ground with Pear trees. A Pear tree gains an extra 10 fruit for each plant next to it, meaning a Pear tree flanked by two Pear trees will generate 30 food. Add some more potent Fruit Aspects and it will generate around 40 Food. six of these powerful trees and, whadda-ya-know, objective complete (and that’s without taking into consideration any projects that might aid you).

If you’re struggling with this development then you may have to take some elaborate measures. Setting up other towns, purely with an eye for their ambassadors, you’ll want to finish five projects and have your Forest Giant grab a Forest Ambassador and any other one ambassador. This will let you create great plants, proceed to replace every plant you previously put on the world with these to increase your resource generation per tile.

Guide Information

  • Publisher
    Abbey Games
  • Platforms
    Microsoft Windows, PlayStation 4, Xbox One
  • Genre
    God Simulation
  • Guide Release
    30 June 2013
  • Last Updated
    12 February 2019
  • Guide Author
    Andrew Mills

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