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Strategy Guide

Author(s): Andrew Mills
First Published: 30-06-2013 / 00:00 GMT
Last Updated: 12-02-2019 / 20:30 GMT
Version: 1.0 (????) 22-05-2019 / 19:43 GMT

Reus Guide

Last updated 3 months ago · Guide Information
Level 2 Developments

Forest Town

Finish an Era with a Forest Village which has 300 Village Prosperity

The hour you’re given at level 2 is incredibly generous for a development like this. Given the time it’s possible for a village to expand its borders to encompass at least 14 resouurce spots. Do the maths and that encourages an average of 21.4 resources per tile.

Without considering Aspect buffs an Apple tree flanked by animals will produce 22 Food resource alone, though animals themselves aren’t too rich in resource. A basic Pear Tree however, created through applying a Potent Fruit Aspect to a Blueberry, is far richer in resource when accompanied by other Pear trees.

When going for raw prosperity like this it makes sense to use resources that have specialisations with the same, or similar, resources. The fact a Pear tree relies on plants for its boost means it can talk to other Pear trees, meaning that they both help each other. It’s a marvelous thing.

Simply take your time and you will beat the target within the hour.

Guide Information

  • Publisher
    Abbey Games
  • Platforms
    Microsoft Windows, PlayStation 4, Xbox One
  • Genre
    God Simulation
  • Guide Release
    30 June 2013
  • Last Updated
    12 February 2019
  • Guide Author
    Andrew Mills

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