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Guide Name: Reus
Author: Andrew Mills
First Published: 30-06-2013 / 00:00 GMT
Version: 1.0 (????) 18-08-2018 / 16:23 GMT

Reus Strategy Guide

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Level 2 Developments

Level 2 Developments

Swamp Town

Finish an Era with a Swamp Village which has 300 Village Prosperity

The hour you’re given at level 2 is incredibly generous for a development like this. Given the time it’s possible for a village to expand its borders to encompass at least 14 resouurce spots. Do the maths and that encourages an average of 21.4 resources per tile.

When it comes to a swamps an easy symbiosis for lots of resources is to flank Peppermints with minerals. Peppermints gain extra tech for each mineral by them, meaning they can produce 21 resources pre-aspects.

As for the mineral, we would recommend nurturing a desert village in order to equip your Rock Giant with an ambassador. Topaz is the best mineral for the job, generating 22 resources by sitting next to a plant.

Combine these two resources over the course of an hour long session and you’ll hit this development with ease.