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Reus

Strategy Guide

Author: Andrew Mills
First Published: 30-06-2013 / 00:00 GMT
Version: 1.0 (????) 21-08-2018 / 15:58 GMT

Reus Strategy Guide

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Level 3 Developments

Level 3 Developments

Nuclear Energy

Finish an Era with a Village with 1000 Tech in Use

The best way to approach this challenge is as a modification of the Industrial Revolution challenge. As such we’re going to have the Rock Giant acquaint himself with 2 Swamp and 2 Desert Ambassadors, the Forest Giant grabbing 2 Desert, 1 Swamp, and 1 Forest Ambassador, and the Swamp Giant yoinking 2 Desert and 2 Swamp Leaders.

Lovely.

Unlocking Ambassadors - You’ll notice that after a certain amount of time ambassadors will stop appearing upon finishing basic projects. The logic to this is as follows;

  • After 6 Ambassadors have been created, no more Ambassadors will appear from the completion of Projects.
  • After 10 Ambassadors have been created, no more Ambassadors will appear after the completion of Project Upgrades.
  • After 14 Ambassadors have appeared, no more Ambassadors will appear after the completion of Great Projects.
Bear this in mind. If you earn 5 Ambassadors from completing basic projects, and then earn a sixth from finishing a Project Upgrade, then you're only making the process of earning ambassadors harder for yourself. As such the best way to earn ambassadors is by finishing six projects, and only then turning attentions to upgrades, then earning four from these before attending to great projects.

So the focus, now, is to create Iron and dangerous animals. That said, we’re focusing on one forest village, so we can’t overdo the danger. As such it’s recommended that you place silver next to iron where possible; Silver takes 80% of neighbouring mineral’s primary stat and in this case you can pass on huge amounts of Tech to a Great Silver vein.

Accompany this with a dirge of plants infused with powerful Leaf aspects and with a village spanning 14 or more Tiles, this isn’t too complex once you have the ambassadors.