As with previous missions in the story, this one will introduce another of the game’s activities, the Fight Club. Instead of it being a normal one, though, it involves the super powers and only those, meaning you won’t have access to your guns at all. There will be three waves here, with the first one consisting of nothing but seven or so enemies that shoot at you.
The second wave is a little bit more challenging, as the enemies will be on fire and can use Telekinesis to toss the balls around the arena at you. Of course, you can do the same and there’s only baddies to deal with in this round. You could also use Telekinesis to toss the enemies at walls or each other.
For the final round, there will only be two enemies, with one of them being NyteBlayde and the other being just a generic enemy. Both will be formidable opponents, as they will use the full range of powers you have thus far, including Blast, Telekinesis and even Stomp. Don’t forget that you should have at least two elements for Blast, and Freeze Blast helps in keeping things in control. When this round is over, the mission will also be.