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Guide Name: Shin Megami Tensei IV
Author: Daniel Chaviers
First Published: 05-07-2014 / 00:00 GMT
Version: 1.0 (????) 15-08-2018 / 22:13 GMT

Shin Megami Tensei IV Strategy Guide

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Introduction

Introduction

Important Notes

Even answers to seemingly trivial questions can have subtle effects on your ending.

As you probably already know, Shin Megami Tensei IV has several endings to its storyline. Like any other game, those endings are triggered by what you do in the game - how you respond to people, stuff like that.

However, despite this, a lot of the game still rides on the same rails - if you’ve ever played Chrono Trigger, you probably get what I mean. And if you haven’t played it, go grab it.

For this reason, this guide actually tries to cover everything literally "doable" in the game. If you actually need something related to an ending’s conditions, see the Ending Conditions section for a sort of mini-walkthrough.

What details I can glean on the choices you make in the game are detailed where possible. Primarily, keep in mind this info about alignment:

  • It is on a scale from -100 to +100, measured integrally
  • The lower (negative) you are, the more you are angled to the "Chaos" ending
  • The higher (positive) you are, the more you are angled to the "Law" ending
  • The Neutral ending occurs from -8 to +8
Remember, this whole walkthrough is written from the completionistic aspect simply so I don't have to write four big friggin' walkthroughs, 90% of which would be constant throughout all four.

Finally, nomenclature… There are specific points in the game where you to choose the name for something. At those points forward, I will simply refer to them by their default names. This includes…

  • The main character: "Flynn" (or "you")
  • The second Terminal: "Mikado Terminal"