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Shin Megami Tensei IV
Strategy Guide

Author(s): Daniel Chaviers
First Published: 05-07-2014 / 00:00 GMT
Last Updated: 26-11-2018 / 06:57 GMT
Version: 1.0 (????) 11-12-2018 / 05:51 GMT

Shin Megami Tensei IV Guide Guide Info

Shinjuku & Shibuya

Rescue the VIPs

Local Demon Bestiary

**Demon** **Level** **Scout?** **Race** **Weaknesses**
Ashura Woman 27 No Human Dark
Babylonia Horde 31 No Horde N/A
Baphomet 26 Yes Vile Light
Chupacabra 21 Yes Food Electric
Dantalian 32 Yes Fallen Electric
Halphas 26 Yes Fallen Gun, Force
Mandrake 22 Yes Wood Fire
Momunofu 25 Yes Brute Force
Okiku-Mushi 29 Yes Vermin Ice, Force, Light
Orias 26 Yes Fallen Ice
Samyaza 32 Yes Tyrant Force

Something tells us this won't be a stroll in the park... Have your best equipment and demons at the ready!

Once done at the Monastery, return to Shinjuku via the Terminals. Prep and heal up there and return to the overworld map. Go just a little west, south, east, and north to the National Park.

Pond Garden

This area is pretty much a circular path around a circular pond, more or less. Go clockwise around the circle for a while, slaying monsters as you go. A dead corpse you find will yield a Revival Bead , with a Balm of Rising further ahead.

Approach the fire barrier nearby and use the Hexagram Rosary on it to remove the barrier. Continue on and around the pond. You’ll find a Nerve Gas in a corpse, some wormwood to break down further ahead, then a Summon Stone .

Head back to the southern end of the lake and use the eastbound path from the open area to reach a chest with a Chakra Pot within. Continue along it, then south when first possible. You’ll be blocked by an Ashura-kai watchguard. Insist on entering and you’ll fight his bodyguard.

Boss: Balor

**Level** **Race** **Weakness** **Resistance** **Nullifies**
31 Tyrant N/A Force, Light Fire, Dark

Offensively, this boss is pretty impressive. Its main two moves are Maragion, which hits everyone for medium Fire-based damage, and Megaton Press, a party-wide high-critical-rate Physical move. You can expect to die quickly here if the battle lasts longer than it should.

Ideally, you can get a lot of high-critical-hit attacks like Critical Wave and Megaton Press in yourself to boost your turns. Those should be doing ~150 damage by now, which basically means if you can get in enough criticals, you’ll win without seeing an attack. And if you do, it’s unlikely to kill you.

After the battle, go on to the next area.

Kagome Tower: Lower Level

Upon your arrival, head east to find a useful 10-Point Card . Then simply head west along the linear path. You’ll find a 2-Star Jewelry along the way. A little to the northeast of there, you can enter a room where a strong demon is supposed to reside.

Boss: Murmur

**Level** **Race** **Weakness** **Resistance** **Nullifies**
33 Fallen Fire, Ice Force, Light Light, Dark, Electric (Repel), Force (Repel)

Offensively, this boss offers little more than a strong basic enemy, unfitting for a boss. The main threat here is Mazionga, a party-wide Electric attack that can be bruising to those weak to the element. It can also use Axel Claw for multiple hits, but rarely enough to be worth worry.

As for your offense, you should be absolutely fine. I’d honestly be surprised if you didn’t have any decent Fire or Ice skills by this point in the game, and the same for their item equivalents. Assuming Level 36 is a decent level, you should be able to kill this thing in less than a turn by just throwing around Agilao and Bufula from your party.

After the battle, the man in the birdcage will be rescued, but he cannot give his name, as the mask on his face is spellbound to give him amnesia. Jonathan will leave to take the man to Sister Gabby. Meanwhile, outside, go along the path, snatch up the 2-Star Jewelry , and continue through the doorway.

Kagome Tower: Upper Level

Continue along the ever-linear path for a while. At the top of the second staircase, snatch up the 3-Star Jewelry . Further west, along the south wall, you’ll find another room with a boss within.

Boss: Gemori

**Level** **Race** **Weakness** **Resistance** **Nullifies**
33 Fallen Ice N/A Light, Dark, Fire (Drain)

Offensively, this boss offers even less than the previous one. It can use a basic Attack dealing out around 50 damage, and Lullaby - that one was oddly effective in that it put three of my party to sleep. (Yes, it is a party-wide move that can induce Sleep.)

As for your offense, you should be okay, assuming you have plenty of Ice attacks. Having one on three or four of your party should guarantee a one-turn win, even, since Bufula should hit for 250+ damage by now.

After that battle, Walter will be the one to rescue the masked man, leaving just you and Isabeau. Ooh la la~! Well, anyways, continue along the path after the battle, grab the 2-Star Jewelry from the path’s conclusion, and enter the room nearby. Heal fully and save before doing so!

Boss: Asmodeus

**Level** **Race** **Weakness** **Resistance** **Nullifies**
33 Tyrant Force N/A Gun, Dark, Fire (Drain)

Offensively, this boss is a bit of a douche. He is capable of using Spirit Drain to take away your MP; he will often use this several times. The main threat from Asmodeus is Hell’s Torment, a hellishly powerful attack (150 ~ 300 damage) to all allies.

Normally, I’d recommend finding something to resist or repel it, but it’s of the Almighty element, so you’re kinda screwed. Also in its repertoire are Madness Needle (Gun) and Fire Breath (Fire; multi-target, multi-hit), so look out if you have demons weak to those. And, finally, it can use Diarama to heal itself for 300 HP.

As for you: just focus on dealing a lot of damage quickly. Even if everyone has Zanma, it’s unlikely to kill in a single turn, so be sure to use a Bead Chain or have Mediarama for healing as Hell’s Torment is brutal. Basically just have someone heal the party constantly and everyone else throw Force attacks if possible.

After the battle, backtrack your way out of the National Park, to Shinjuku, then head to the Mikado Terminal. There, you’ll witness the end to this mission and the gaining of 4,000 Macca and something like 22,000 EXP. Additionally, completing this quest raises your alignment value by ten points, towards Law.


Guide Information

  • Publisher
    Atlus
  • Platforms
    Nintendo 3DS
  • Genre
    Role-playing
  • Guide Release
    5 July 2014
  • Last Updated
    26 November 2018
  • Guide Author
    Daniel Chaviers

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