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The Elder Scrolls V: Skyrim
Strategy Guide

Author(s): Greg Wright
First Published: 31-05-2012 / 00:00 GMT
Last Updated: 21-03-2018 / 15:26 GMT
Version: 1.2 (????) 19-09-2018 / 17:44 GMT

The Elder Scrolls V: Skyrim Strategy Guide Download PDF

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Race

Race

Dark Elf (Dunmer)

Also known as "Dunmer" in their homeland of Morrowind, dark elves are noted for their stealth and magic skills. They are naturally resistant to fire and can call upon their Ancestor's Wrath to surround themselves in fire.

Stat Boosts
Destruction +10
Alchemy +5
Alteration +5
Illusion +5
Light Armor +5
Sneak +5
Racial Abilities Notes
Resist Fire Your blood gives you 50% resistance to fire.
Ancestor's Wrath For 60 secs opponents that get too close take 8 fire damage per second.
Starting Spell Notes
Sparks Lightning that does 8 shock damage to Health and Magicka p/sec.

Residents of the alien land of Morrowind, the Dunmer are a race that have been dispersed by the eruption of Red Mountain. As refugees in a harsh, cold land full of Nords that are innately distrustful of elves, a Dunmer protagonist is in a fairly interesting position, from a story perspective.

As far as their abilties go… their Ancestor’s Wrath ability is of very limited utility. Its damage is poor and, like the Breton’s Conjure Familiar ability, will quickly become rendered obsolete. On the other hand, their Fire Resistance boon is quite nice for the same reason the Breton’s Magic Resistance is. A persistent passive resistance to damage is always a good thing, even though the Breton’s 25% resistance to magic is more or less the same as 25% resistance to all three elements (fire, frost, shock). Also, Skyrim is kind of a… cold place. You’re going to encounter a bit more frost damage than fire. Still, it’s passable.