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The Elder Scrolls V: Skyrim
Strategy Guide

Author(s): Greg Wright
First Published: 31-05-2012 / 00:00 GMT
Last Updated: 03-08-2020 / 15:02 GMT
Version: 1.2 (????) 07-08-2020 / 01:52 GMT

Hailing from the province of Elsweyr, they are intelligent, quick, and agile.They make excellent thieves due to their natural stealthiness. All Khajit can see in the dark at will and have unarmed claw attacks.

Stat Boosts
Sneak +10
Alchemy +5
Archery +5
Lockpicking +5
One-Handed +5
Pickpocket +5
Racial Abilities Notes
Claws Khajiit claws do 15 points of damage.
Night Eye Improved night vision for 60 seconds.

Khajiit are... for lack of a better description, cat-people. They hail from the deserts of Elsweyr (elsewhere?) and are generally considering untrustworthy, being inclined to theivery. They also talk in third person, which can't help their negative stigma. Really, who does that?

Unfortunately, from a gameplay perspective they have little to recommend them. As befits cat-people they come armed with retractable claws and night vision. The former deal fifteen points of damage, which will be quickly out-performed by most weapons (and vastly out-classed by late-game weapons that have been improved via Smithing). Even as far as unarmed attacks go, enchanted heavy gauntlets work just as well, should you need to bother. Their night vision is handy at times, but mostly because Bethesda for some reason significantly nerfed light-producing spells in Skyrim, and removed the ability to enchant gear with vision-enhancing enchantments. Still, Skyrim rarely gets so dark that you need a light source, so you can safely disregard that skill, too.

From a gameplay perspective, there's little reason to play a Khajiit, and from a story perspective, there's even less. Why would a Khajiit want to travel could Skyrim when Khajiit could be resting in the sun somewhere warm?

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Guide Information

  • Publisher
    Bethesda Softworks
  • Platforms
    PC, Switch, PS3, PS4, 360, XB1
  • Genre
    Action Role-playing
  • Guide Release
    31 May 2012
  • Last Updated
    3 August 2020
  • Guide Author
    Greg Wright

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Skyrim is the homeland of the Nords, a fierce and proud warrior people who are used to the bitter cold and mountanous terrain that mark the lands of Skyrim. Wracked by civil war, and threatened by the return of the legendary dragons, Skyrim faces its darkest hour. You must make sense of this maelstrom, explore the frozen tundra and bring hope to the people. The future of Skyrim, even the Empire itself, hangs in the balance as they wait for the prophesized Dragonborn to come; a hero born with the power of The Voice, and the only one who can stand amongst the dragons. You are that Dragonborn.

Version 1.2

  • Introduction to the Races.
  • How to complete every storyline quest.
  • Where to find and conquer every side-mission.
  • Location of every powerful Dragonwall.
  • Search out and defeat every Dragon.
  • How to find hidden, powerful weapons.
  • Over 200 captioned screenshots provide even more help.
  • Dragonborn DLC covered in full.
  • Dawnguard DLC covered in full.
  • Screenshots for the major side-missions.
  • Achievements/Trophy descriptions (includes all 3 DLC packs).
  • Character Creation guide.

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