|Claws||Khajiit claws do 15 points of damage.|
|Night Eye||Improved night vision for 60 seconds.|
Khajiit are... for lack of a better description, cat-people. They hail from the deserts of Elsweyr (elsewhere?) and are generally considering untrustworthy, being inclined to theivery. They also talk in third person, which can't help their negative stigma. Really, who does that?
Unfortunately, from a gameplay perspective they have little to recommend them. As befits cat-people they come armed with retractable claws and night vision. The former deal fifteen points of damage, which will be quickly out-performed by most weapons (and vastly out-classed by late-game weapons that have been improved via Smithing). Even as far as unarmed attacks go, enchanted heavy gauntlets work just as well, should you need to bother. Their night vision is handy at times, but mostly because Bethesda for some reason significantly nerfed light-producing spells in Skyrim, and removed the ability to enchant gear with vision-enhancing enchantments. Still, Skyrim rarely gets so dark that you need a light source, so you can safely disregard that skill, too.
From a gameplay perspective, there's little reason to play a Khajiit, and from a story perspective, there's even less. Why would a Khajiit want to travel could Skyrim when Khajiit could be resting in the sun somewhere warm?