Stat Boosts |
---|
Heavy Armor +10 |
Block +5 |
Enchanting +5 |
One-Handed +5 |
Smithing +5 |
Two-handed +5 |
Racial Abilities | Notes |
---|---|
Beserker Rage | You take half damage and do double damage for 60 seconds. |
Orcs in RPGs rarely have a distinguished lineage, and indeed, in most worlds Orcs are little more than sword-fodder for novice adventurers. The Elder Scrolls takes things to a new level, though; Orcs (or Orsimer - the "Pariah Folk") are a race of elf that were transformed into their hideous visage when their god, Trinimac, was consumed by the Daedric Prince Boethiah, and was later excreted out as Malacath. Trinimac/Malacath’s followers were likewise deformed and twisted by the incident. So… they’re basically shit-elves. Lovely.
Although their origins may be unappealing, their racial ability, Berserker Rage, is not. For one minute this ability will double the physical damage you deal, and recieve half as much damage. This is a massive boon from the beginning of the game, to the end of your adventures, and it only gets stronger as your weapons do. The Breton’s passive, ever-present Magic Resistance might be more appealing overall, but it’s hard to argue with this ability.