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Welcome to the last non-DLC level in the game! You’ve done well to get this far and whilst it’s a tricky level, it’s not the hardest one you’ll have played.
Begin by dropping down into the pit once the Robot below is more than halfway across. Make sure you don’t land on the switch (instant laser death) and then jump up to the platform via the ledge. Hop over the Robot up here as it’s turning around and you should land on the moving step-like platforms below.
Crouch down and drop down two steps, crouch walk through the gap here to the green button (flipping the laser), wait for the Robot above to turn around and then jump up on to the top platform and ride it to the end where the hard light block is.
You now need to perform a slingshot jump on the lift past the Grinder to the ledge on the left and this will trigger off a Seeker in the top right corner (which also happens to be guarding the game’s final [Helix] .
You need to jump over the Robot walking in front of you on the next platform, so we find it easier to follow it to the left side and jump over and then in to the edge when it turns around and walks right again.
Jump through to the room on your left before the Robot in here steps on the left floor switch (dropping the panel down, blocking you in). Leap up and over the top, drop down, stand on the right-hand floor switch (extending a bridge out) then stand on the left-hand switch to send it to early retirement. Now hack the terminal and drop down past the Robots below into the pit where the green button is.
The next tunnel has two switch-tripped Grinders in it, so you need to lure them out in a certain way to avoid them. Stand on the first floor switch near where you land, jump up when the Grinder gets to the far-left and then dash right (jumping up to the next level via the space in the blocks).
Step on the switch near the terminal to bring the Grinder over, so hang off the platform, wait for it to go back to the right and then go up to the terminal again (standing on the switch as the Grinder is moving won’t bring it back).
Step back on the switch as you drop down into the hole again (be sure to hang on to the edge) and as the Grinder whooshes back to the right, climb back up, run over the next floor switch and drop down the hole again before climbing back up as the Grinder passes over your head towards the terminal.
Ride the lift down to the very last trap, which consists of a Slider and a laser beam triggered by the sensor beam. It should take now more than two hops from the lift to make it over the Slider and through the beam to the exit.
Congratulations! You’ve just earned the final S-Rank in the game! Now go give your skills (along with your nerves and patience) a real test with the Teleporter Chamber levels…