Now THIS is an entertaining mission. Report to Galmar at the Whiterun Military Camp, where the war against Whiterun is already well underway via. catapult. There will be half a dozen soldiers here that Galmar is once again giving a speech to. At the end of the speech, your objective will change to “Break through the Enemy Barricade”.

Head down the road with the stampede of Stormcloak soldiers as you reach the outskirts of Whiterun. There will be a barricade here that you’ll have to smash while archers try to gun you down (simply attack the barricade to hurt and/or destroy it). Either attack the barricade yourself or let your fellow soldiers do it while you pick off the Imperials and Whiterun Guards. After destroying the barricade you can proceed, but the drawbridge to the main doors of Whiterun is up, changing your objective to “Open the Drawbridge”.

To do so, use the rubble on the right after smashing open that first barricade to bet on the ramparts. There will undoubtedly be SEVERAL Imperials and guards here, and for the moment besides getting some archery support you are on your own. You can either kill all the enemies (if you’re badass enough) or make a beeline for the objective and open the drawbridge. This will let the Stormcloaks enter the city proper, with the new objective of “force Jarl Balgruuf the Greater to surrender”.

Enter the city and start pillaging and looti… I mean, make your way towards Dragonsreach. There will be several more barricades in place here, placed at strategic locations and pretty lightly guarded, so either go on a rampage or go with your army to fight your way up to Dragonsreach. Enter the main hold once you get up there. Here there will be five guards, the Jarl, and his Dark Elf Housecarl. You’ll have several soldiers to help you along with Galmar and Ralof. Let the first wave of soldiers come to you and then move up to deal with the Jarl. You’ll need to “kill” him to stop the attack on the city. I put kill in quotations since he doesn’t actually die.

Once you have him beat, he will tell everyone to stand down and will talk with Galmar and Vignar Gray-Mane. Vignar will become the new Jarl of Whiterun, and will be a loyal ally to the Stormcloaks. Galmar will tell you to go and tell Ulfric of our victory. This ends this entertaining mission and starts our next one: “Liberation of Skyrim”.


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Guide Information

  • Publisher
    Bethesda Softworks
  • Platforms
    PC, PS3, PS4, Switch, XB 360, XB One
  • Genre
    Action RPG
  • Guide Release
    31 May 2012
  • Last Updated
    26 October 2021
    Version History
  • Guide Author
    Greg Wright

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Skyrim is the homeland of the Nords, a fierce and proud warrior people who are used to the bitter cold and mountanous terrain that mark the lands of Skyrim. Wracked by civil war, and threatened by the return of the legendary dragons, Skyrim faces its darkest hour. You must make sense of this maelstrom, explore the frozen tundra and bring hope to the people. The future of Skyrim, even the Empire itself, hangs in the balance as they wait for the prophesized Dragonborn to come; a hero born with the power of The Voice, and the only one who can stand amongst the dragons. You are that Dragonborn.

Version 1.2

  • Introduction to the Races.
  • How to complete every storyline quest.
  • Where to find and conquer every side-mission.
  • Location of every powerful Dragonwall.
  • Search out and defeat every Dragon.
  • How to find hidden, powerful weapons.
  • Over 200 captioned screenshots provide even more help.
  • Dragonborn DLC covered in full.
  • Dawnguard DLC covered in full.
  • Screenshots for the major side-missions.
  • Achievements/Trophy descriptions (includes all 3 DLC packs).
  • Character Creation guide.

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