You can get this quest after completing a couple of odd-jobs for Aela. which will likely involve animal exterminating, since she LOVES those jobs. She will than tell you that while searching through Skjor’s things, she found more info on the Totem of Hircine and wants you to accompany her to go retrieve it. Agree to do so to get this quest.

The totem has been tracked down to Morvunskar . This is definitely a radiant quest location, so you may very well be told to go somewhere else, and you WILL be, seeing as how you can get this quest three times in total. Head on over there–or wherever you are told to go–where you will be greeted by a number of mages guarding the outside of the place.

Take them out with Aela and enter the door that the objective points to. Inside you’ll find even more mages. Proceed to wherever the pointer directs you to. For me, it was to a chest a ways into the place and I had to kill two more mages in total to reach it.

Once you have the “werewolf totem”, Aela will ask you if you have it and will confirm it’s the right item. She’ll then tell you that we need to take it back to the underforge. Make your way back to Whiterun and enter the underforge with Aela. Once inside you can place the totem down on the “totem receptacle” and the quest will be over.

These totems mean something! Each one can be prayed to and, since they are the totems of Hircine, will grant you a new power while in Werewolf Form. By “a new power” I mean a new Shout; each totem is different, so look below to see what they do:

  • **Totem of the Hunt:** Changes your shout into one that acts like a "Detect Life" shout, letting you see where everything around you is. Recharges very swiftly.
  • **Totem of Brotherhood:** Changes your shout into one that summons two red spirit wolves to your side, who will automatically help you out in whatever fight you may be in. Takes awhile to recharge.
  • **Totem of Fear:** Gives you back your Fear shout (Scent of Blood), which as you may know is the default werewolf shout power. This MAY be an upgraded version, but it can still be resisted by enemies that are "too powerful". Recharges instantly.

Well there you go, all the new powers you can try out as a werewolf. You will also get 300 gold each time you do this quest, a paltry sum compared to new powers. Once you have all three totems, this quest is TRULY complete.


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Guide Information

  • Publisher
    Bethesda Softworks
  • Platforms
    PC, PS3, PS4, Switch, XB 360, XB One
  • Genre
    Action RPG
  • Guide Release
    31 May 2012
  • Last Updated
    26 October 2021
    Version History
  • Guide Author
    Greg Wright

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Skyrim is the homeland of the Nords, a fierce and proud warrior people who are used to the bitter cold and mountanous terrain that mark the lands of Skyrim. Wracked by civil war, and threatened by the return of the legendary dragons, Skyrim faces its darkest hour. You must make sense of this maelstrom, explore the frozen tundra and bring hope to the people. The future of Skyrim, even the Empire itself, hangs in the balance as they wait for the prophesized Dragonborn to come; a hero born with the power of The Voice, and the only one who can stand amongst the dragons. You are that Dragonborn.

Version 1.2

  • Introduction to the Races.
  • How to complete every storyline quest.
  • Where to find and conquer every side-mission.
  • Location of every powerful Dragonwall.
  • Search out and defeat every Dragon.
  • How to find hidden, powerful weapons.
  • Over 200 captioned screenshots provide even more help.
  • Dragonborn DLC covered in full.
  • Dawnguard DLC covered in full.
  • Screenshots for the major side-missions.
  • Achievements/Trophy descriptions (includes all 3 DLC packs).
  • Character Creation guide.

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