This Quest now starts, but before heading out, head over to where Tonilia is and she’ll trade you a piece of your Thieves Guild equipment for a much more enchanted one. Here are the options: Thieves Guild Boots (Improves Pickpocket 25%) Thieves Guild Armor (+35 Carry Weight) Thieves Guild Gloves (Improves Lockpick 25%) Thieves Guild Hood (Improves Prices 15%)

Now speak to Delvin Mallory and tell him you found the map at the EETC. He’ll give you gold for the map. Nice.

Leave the Guild now and fast-travel/carriage to Windhelm. From here, go northeast following the shore on the upper part of the mountain of course and soon enough you’ll get to Snow Veil Sanctum. Mercer’s outside waiting for you, so speak to him. Ask anything you want and head towards the entrance of the ruins (Mercer has a LOT of backstory to tell, so be sure to talk to him).

Mercer opens up the doors to the catacombs. Once inside, follow the halls into the first room, where there’s a chest and two Draugrs that come out of the walls. Continue and when you start going north, look on the right (to the east) to find a locked door with Potions inside. You can always pre-emptively hit any Draugr you find standing up IN the wall too. Beware of bear traps RIGHT after the potion room!

Continue on north, killing all the Draugr that appear and when you get to a part where it goes around to keep going south, pull the chain next to the gate to open it (its on the left). After that, before going east when they want you to, open the door to the south and loot the urns and the chest that you’ll find. Now go east and you’ll fight SIX Draugr. Easy. Be sure to check out the table here for several potions and the SNEAK skillbook “Three Thieves”. Continue on and in this larger room, you’ll fight several more Draugr. Ugh.

After killing them all (should be rather easy), there are 2 sets of stairs. Take the ones on the southeast side until you come across a room filled with oil on the ground and an item in the center of it. Grab this Model Ship and the lantern will fall, burning everything. Grab the Model Ship and quickly sprint out of the way…

Note: This Model Ship is to be given to Delvin Mallory back at the Guild. DON’T be an idiot like me and shoot down the fire pots. That will end up destroying the ship!

After surviving this, follow the second set of stairs all the way to the next area. Right off the bat and a few steps into this new room and you’ll be fighting three more Draugrs. Kill more Draugrs as you proceed and before the gate blocking your path, you’ll find two chests behind a trapwire with bones. If you trip it, you’ll wake a Draugr each time.

Don’t worry too much, loot the chests, activate the chain and proceed. As you start going south, Mercer tells you about the door up ahead hiding an ambush. Make sure you’re ready, just like he says. Inside, you’ll find several Draugr, and one magic user. Target the magic user first and take care of the rest.

In here; check the south side of the room to find a Word of Power: WEAPON - DISARM. Nice. There’s also a LIGHT ARMOR skillbook on a table near where you came in at called “Ice and Chitin”.

Continue east now and follow the path until Mercer starts speaking about Karliah once again. As the door opens and you go inside, you faint and when you wake up, you’ll see Mercer and Karliah speaking. Wow, good stuff. And now you’re… dead. WHAT!?!?!?! Heh. This quest is now done and we start the next one.


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Guide Information

  • Publisher
    Bethesda Softworks
  • Platforms
    PC, PS3, PS4, Switch, XB 360, XB One
  • Genre
    Action RPG
  • Guide Release
    31 May 2012
  • Last Updated
    24 October 2021
    Version History
  • Guide Author
    Greg Wright

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Skyrim is the homeland of the Nords, a fierce and proud warrior people who are used to the bitter cold and mountanous terrain that mark the lands of Skyrim. Wracked by civil war, and threatened by the return of the legendary dragons, Skyrim faces its darkest hour. You must make sense of this maelstrom, explore the frozen tundra and bring hope to the people. The future of Skyrim, even the Empire itself, hangs in the balance as they wait for the prophesized Dragonborn to come; a hero born with the power of The Voice, and the only one who can stand amongst the dragons. You are that Dragonborn.

Version 1.2

  • Introduction to the Races.
  • How to complete every storyline quest.
  • Where to find and conquer every side-mission.
  • Location of every powerful Dragonwall.
  • Search out and defeat every Dragon.
  • How to find hidden, powerful weapons.
  • Over 200 captioned screenshots provide even more help.
  • Dragonborn DLC covered in full.
  • Dawnguard DLC covered in full.
  • Screenshots for the major side-missions.
  • Achievements/Trophy descriptions (includes all 3 DLC packs).
  • Character Creation guide.

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