Game Hints: On/Off
Strategic Tips: On/Off
Tutorial Hints: On/Off
Listen Mode: On/Off
Melee Prompts: On/Off
Aiming - Sensitivity Adjustable Bar
Aiming - Horizontal: Normal/Flipped
Camera - Vertical: Normal/Flipped
Camera - Horizontal: Normal/Flipped
Camera - Vertical: Normal/Flipped
Volume - SFX: Adjustable Bar
Volume - Music: Adjustable Bar
Volume - Speech: Adjustable Bar
Volume - Movie: Adjustable Bar
Output - Format: Default/Stereo Speakers/Stereo Headphones/Dolby Pro Logic II
Output - Change Speaker: Small/Large
Output - Dynamic Range: Default/Maximum/Wide/Normal/Narrow/Midnight
Depending on how far you've progressed in the game, various tutorials appear here. If you're a beginner it's worthwhile to check all new entries in this section.
Restarts the game from the last checkpoint. Especially handy when you're discovered by enemies while you wanted to do a full stealth run.
Depending on the difficulty, you'll find more or less items during your quest for survival. The harder the difficulty, the less items you'll find. You'll still be able to find all collectibles regardless the difficulty you're playing on.
Note: Not all items disappear on harder difficulties. Weapons, Skill Pills, Parts, Training Manuals, Comics and Artefacts can be gotten during any of your playthroughs.
The harder the difficulty, the more damage you take from enemy blows. Some enemy attacks (such as a Clicker grapple) retain their instant-kill effect on all difficulties. Enemies will also notice you considerably more quickly the harder the difficulty.
The Easy difficulty also has an additional option for 'Lock On Aiming', which makes it easier to shoot targets. The Survivor difficulty doesn't have a Listen Mode nor Melee Prompts for in-game combat. You'll want to be very familiar with the game before attempting it.
Movement and Sounds
Joel can crouch/sneak, walk, run and dash. Compared to running, other movements are either slower (sneaking, walking) or faster (dashing). As a rule of thumb: The faster you move, the more noise you make. Sneaking/moving while crouched is very quiet, but not completely silent, and Clickers will still be able to hear you when getting (very) close.
|**Movement Type**||**Speed (Compared to Running)**||**Amount of Noise**|
|Sneaking while aiming||3.5x slower||Very quiet|
|Listen Mode||2.75x slower||Very quiet|
|Walking while aiming/preparing to throw||2.75x slower||Very quiet|
|Sneaking (crouched)||0.4x slower||Very quiet|
|Walking (slow - fast)||2x - 3.5x slower||Quiet|
|Dashing||0.25x faster||Very noisy|
Health and Healing
Joel starts the game with five health bars. You can increase his maximum health by collecting Skill Pills and purchasing the 'Maximum Health' skill.
If you're injured there are several ways to patch yourself up. Health Kits can be crafted (by combining a rag + alcohol); Health Cans and Bars can be found in various places but cannot be placed in your inventory - you'll have to use them right away.
|**Healing Item**||**Heals**||**How to Get**|
|Health Kit||3 bars||Found - Crafted: Rag + Alcohol|
|Health Can||1 bar||Found|
|Health Bar||1/2 bar||Found|
The following items can be combined or used to create the following:
- Health Kit = Rag + Alcohol
- Shiv = Blade + Binding
- Nail Bat = Wooden Stick + Blade + Binding
The Nail Bat grants one instant-kill bar, which appears underneath the (four) smaller bars, which indicate how many regular slashes you have left. More importantly, this instant-kill attack is also a stealthy attack; nearby enemies are not alarmed when you use your upgraded melee weapon.
A Runner typically takes four slashes, or one normal Wooden Stick. The Lead Pipe has nine regular bars and allows you to take down two Runners (and have one bar left).
Parts and Workbenches
Collect Parts to upgrade your weapons at Workbenches.