|**Trophy Collectables**||**Weapons & Ammo**||**Healing Items**||**Crafting/Item Upgrades**|
|Firefly Pendant x 1||2 Arrows||Health Can||35 Skill Pills|
|Looting Note||4 Shorty Ammo||Blades x 8|
|Father's Note||Rag x 6|
|Melee: Techniques (Training Manual)||Alcohol x 6|
|Messenger Particle (Comic)||Explosive x 2|
|Survivor's Note||85 Parts|
|Matchbook Note||Sugar x 4|
Search the van for [13 PARTS] , then enter the town. The second house can be searched for [1 PART], [(1/2) BLADES] and [5 SKILL PILLS]. The basement contains [(1/2) ALCOHOL], the first floor contains [(1/4) BLADES], [(1/2) RAG], [10 PARTS] and the [LOOTING NOTE].
Head back to the first street and move to the far end to trigger an optional dialogue with Henry.
Enter the house with the 'U loot I shoot' paint on it to get more optional dialogue; inside you can find [(1/4) ALCOHOL] , a [HEALTH CAN] and [(3/4) SUGAR] . Move further down the street to trigger an optional conversation with Ellie regarding the ice cream car. There’s a Workbench in the building next to the pickup, so do some weapon upgrading before you continue.
The house next to it contains [(1/2) BLADES] , [4 PARTS] , the [FATHER’S NOTE] .
you can boost Ellie up to the ceiling to get the [MELEE: TECHNIQUES (TRAINING MANUAL)] , which increases melee upgrades’ durability by one more bar.
The next house can also be searched for supplies; inside are [10 SKILL PILLS] and [7 PARTS] . The bathroom upstairs contains the [MESSENGER PARTICLE] comic.
The bedroom contains the [SURVIVOR’S NOTE] .
The other room houses [(1/2) EXPLOSIVE] and a safe for which you don’t have the combination yet.
Pay a visit to the attic to counter this; you’ll find the [MATCHBOOK NOTE] there, along with [2 ARROWS] and [(3/4) RAG] .
The safe contains [10 SKILL PILLS] , [4 SHORTY AMMO] and [50 PARTS] (so should you want to upgrade your weapons a bit more, head back to the Workbench to do so).
Head back to the street you came from and look for a brick in the yard next to the house you came out of; there are two small children’s playhouses in this yard. Look up at the tree; here’s a [FIREFLY PENDANT (MATTHEW WHITE - 118)] hanging from one of the tree branches, about in the middle between the two small play houses.
At the end of the street, inspect the firefly logo around the corner to trigger an optional conversation. Move through the backyard of the houses and hop down the small steps to enter the second part of town.
You’ll have to make your way across without getting killed. Move to the left and stay low whenever possible, but dash between cover to minimize the chance of getting shot. Hop down to reach a house, then move around the left corner.
At this point, several marauders will come for Joel, so grab a gun and dispatch them. Many more will have to be dealt with; be sure to grab any supplies you come across, because you won’t be coming back to this area anymore.
Make your way to the house with the sniper and head all the way up, then waste him and move behind the sniper rifle to aid your friends. When the armored vehicle shows up, aim for the Molotov thrower. After this, dispatch as many Runners and Clickers as you can; a couple of scenes will play afterwards.