|**Trophy Collectables**||**Weapons & Ammo**||**Healing Items**||**Crafting/Item Upgrades**|
|Firefly Pendant x 4||Flamethrower||None||65 Skill Pills|
|Free Radicals (Comic)||2 Arrows||Blades x 14|
|Sniper's Nest Log||Binding x 5|
|Wall Panel Note||Alcohol x 5|
|Health: Sterilization (Training Manual)||Explosive x 3|
|UEC Campus Map||124 Parts|
Right at the start of this chapter, turn around and gallop to the far end of the street. You should spot a wrecked car with a truck crashed into it here; look for the [FREE RADICALS] comic on the hood of the car.
Head over to the university but don’t have Callus - indeed, what a name - jump over the roadblocks just yet. Instead, inspect the building to your right; there’s a closed door leading to a staircase that brings you to a balcony.
Search the corner for [ALCOHOL] , [EXPLOSIVE] and the [SNIPER’S NEST LOG] .
Head back down and thoroughly search the garage for the [FLAMETHROWER] , [5+3 PARTS] , [10 PARTS] , [5 SKILL PILLS] , and another [5 PARTS] , as well as a workbench. Move down the street and at the intersection turn right.
Closely inspect the tree with the yellow leaves to spot a [FIREFLY PENDANT (HOPE PINO - 318)] hanging from one of its branches; shoot it off, then collect it and enter the building to the left of the intersection.
Unlock the gate at the end and inspect the gate panel to the right; also grab the [WALL PANEL NOTE] right next to the panel.
There are [12 PARTS] on the nearby desk.
Head up the stairs closest to the doors you came from and look for [5 SKILL PILLS] on the bench halfway down the hall upstairs. Sneak on (as there are six Runners in the room on the other side).
If you approach the hall on the other side very quietly you should be able to strangle one Runner who will walk through a part of it. And if you’ve got the guts (although you don’t have much of a choice), very quietly sneak behind the second walking Runner inside the room to strangle her as well.
With four inactive Runners remaining, the easiest way to take care of them is to grab out your bow and perform four headshots on them. Give the generator a good boost, then be on your way.
Right before you hop over the barricades blocking the large square, check the building to your right; use the container to get inside and search this room for [5 SKILL PILLS], [10 PARTS] and a [FIREFLY PENDANT (ALEX ROHNER - 260)].
As you enter the large square with the statue in the middle move to the right side and dismount Callus; head upstairs, move through the window to reach a roof that connects to a large room and hop inside to search it for supplies.
Inside you can find [3 PARTS] , [5 PARTS] , [10 SKILL PILLS] , [10 + 1 PARTS] , the [HEALTH: STERILIZATION (TRAINING MANUAL)] (which increases the effectiveness of Health kits by another 33%), [2 PARTS] and [10 SKILL PILLS] . Not bad!
Move further through the campus until you reach a gate. Be sure to check the left side of the street for a Firefly logo, which can trigger an optional dialogue. In any case, the gate is jammed, so head through the dormitory (the half-blocked doorway) and search the place for [5 + 2 PARTS] , the [UEC CAMPUS MAP] and [5 SKILL PILLS].
Go upstairs and check out the rooms to you left to find [5 SKILL PILLS] and a [STUDENT’S JOURNAL] .
Room 203 contains [10 PARTS] .
There are spores at the end of the hall, but you’ll still need to drop down. Four Clickers and a Bloater are roaming this area, so hopefully for you, you’ve found the Shiv training manuals earlier in the game, and have a couple of Shivs left so you can take out the Clickers by stealth.
Obviously the last Clicker can be stunned by throwing a bottle at it, followed by you meleeing it to death. In any case, start with the Clicker on the left side of the hall, the move through the room behind it (or waste the Clicker who enters the room you dropped down in - it doesn’t really matter).
The Bloater is a bullet sponge, and if you’ve got two Nail Bombs left, now is an excellent time to hurl them at the Bloater. Should he still be alive after that, use Molotovs or your Shotgun to finish him off. Be sure to collect the [FIREFLY PENDANT (JOE WARREN)] from the hall after you’ve defeated him.
Search the area for supplies; the room to the far left contains [(1/4) BLADES] and [BINDING] , the room next to it [(1/2) BINDING] and [(1/4) BLADES] and the one next to this [2 ARROWS] .
Move through the double doors at the end of the hall and head upstairs. You can search Room 209 for a [NEWSPAPER CLIPPING] and [10 SKILL PILLS].
Room 208 contains [(1/2) BINDING] , [5 PARTS] and [(1/2) EXPLOSIVE] .
Head outside by moving to the back of the hall and going through the door, then search the opposite side of this square to find [(1/2) BLADES] and [(1/2) ALCOHOL] among the rubble. Open the gate by moving the generator cart close to the wire next to the gate and activating it.
Hop back on Callus and be on your way. As you reach the square with the tents and a view at the Science Center, check inside the first tent you come across to find [(1/4) BLADES] and [(1/2) ALCOHOL] . The other tent close by contains [10 PARTS] . There are two more tents further ahead that contain [10 + 1 PARTS] and [5 + 2 PARTS] .
One of the tents in the left corner of the area contains [5 + 3 PARTS] and a [FIREFLY PENDANT (ERIK GRIGGS)] .
Head towards the gate at the end of the road to find out it’s locked. Move the nearby cart towards the gate to continue, then move the cart next to the truck to enter the building.