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As I stated earlier, you should go below deck and meet Niko. It is quite obvious which way you go below deck - through the door.

After heading through the door, head down the nearby staircase. You shall meet Niko, another pirate flunkie. He challenges you to go across a set of platforms that rise up only when a switch is pressed - and only for a short time at that! (Precisely, it is about sixty seconds.)

The main worry is the timing of letting go - let go (press A on the rope) about halfway through the swing TOWARDS the destination. Remember, if the angle is bad, press and hold R to stop swinging, then use the Control Stick to rotate. If you fall, return to the ledge and press the switch that is protruding out of the ground, then the one that starts the course.

When you get to the other side, Niko, surprised, thinks for a bit of what to give you. Eventually, he directs you to a chest. Open it to obtain a Spoils Bag - an item that can hold up to 99 (?) of the eight different spoils in the game. Afterwards, Tetra demands that you come up on deck. Exit through the door from earlier.

Outside, Tetra calls from the lookout platform; climb up the nearby ladder to get to her. She shows you the Forsaken Fortress and gives a brief history of it. She also mentions that there is a window with seagulls nearby - probably where Aryll is being held captive. One problem - the ship cannot get any closer due to the searchlights. The solution is the only one available….

You see Link loaded and tied into a barrel that is on a catapult. As you can tell, Link has found out the plan, as have you. The pirates plan to shoot you through the window! Tetra tries to soothe Link by claiming that they do this all the time (I never heard of this, myself).

Link is then shot off at a high speed - and slams HARD into the wall (what did I tell you?). The sword also falls down, and Link falls down even farther (amazingly, unparalyzed!).

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Guide Information
  • Publisher
    Nintendo
  • Platforms,
    Wii U
  • Genre
    Action Adventure
  • Guide Release
    1 July 2014
  • Last Updated
    7 December 2020
  • Guide Author
    Daniel Chaviers

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Set hundreds of years after the events of Ocarina of Time, The Wind Waker finds the hero Link in a sea scattered with 49 islands, which necessitates frequent sailing and naval combat. Link lives with his grandmother and younger sister Aryll on Outset Island, one of the few inhabited islands in the Great Sea. The people of the Great Sea pass down a legend of a prosperous kingdom with a hidden golden power. An evil man found and stole this power, using it to spread darkness until a young boy dressed in green sealed the evil with the Blade of Evil’s Bane. The boy became known as the Hero of Time and passed into legend. One day the sealed evil began to return, but the Hero of Time did not reappear. The inhabitants of the Great Sea are unsure of the kingdom’s fate, but it is clear that this legend is the story of Ocarina of Time where the Hero of Time, Link, fought Ganondorf. Can you emerge as the new Hero of Time?

Join us for this adventure with Link as we:

  • Detail the full breakdown on the differences between the GameCube and Wii U versions.
  • Show you the locations of where to find some of the coolest weapons in the game.
  • Provide detailed directions of where to go, and when, as well as full area breakdowns.
  • Break down each dungeon broken down into manageable chunks.
  • Beat those bosses with our frustration-free tactics.
  • The locations of every Treasure Chart and Shard (for both GameCube and Wii U editions).
  • Show you loads more besides.

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