Important! Our guide was written for the GameCube original release and therefore is designed with that version in mind. We have used Wind Waker HD screenshots as:
1). They look better
2). Are still relevant for 99.9% of the game.
We’ve detailed all the major differences between each version below so you what to expect (and we’ve also added in the Triforce Shard chest locations (for the Wii U version) in that relevant section as well.
Apart from, much, shinier graphics; there’s been a wealth of new additions and tweaks made to the original version that was released in March 2004 (in the US). Let’s take a look at each of these differences:
- The Wii U's gamepad now functions as the map/inventory screen (saving you the hassle of bringing it up mid-game).
- You can use motion controls to use the Wind Waker itself.
- Some weapons can be aimed by using the Wii U pad's built-in gyroscope.
- The 'Tingle Tuner' from the GC original (that used a Gameboy Advance to hook up with) was swapped out for the 'Tingle Bottle' instead. This allows you to send messages via the Wii U's Miiverse community.
- You can now use the **Picto Box** to take 'selfies' and screenshots. These can then be posted onto the Miiverse for the community to comment on.
- You can now purchase the **Swift Sail** at the WIndfall Island auction house. Offering a 50% speed increase and auto-wind direction adjustment.
- Shorter cranes and sped-up animations reduce time waiting when collecting sea-based treasures.
- The 'Triforce Quest' has, thankfully, been shortened. You now only need to find **three** Triforce Charts as the other **five** shards can be found in treasure chests on-land (compared to **all** **eight** being underwater on the orginial version).
- You can now carry **500** rupees from the beginning (instead of a measly 200).
- **Hero Difficulty** mode is available immediately and doubles up enemy damage *and* health can only be replenished via potions.