|Important Items in this Area|
|Lumberjack's Letter to his Wife|
|Sawmill Owner's Notes|
|Letter from a Druid|
Making it Rain
Leave the cave and fast-travel to Blandare, then head over to a cluster of houses to the north-west of the signpost, where you'll find the druid you're looking for. Of course, he's got a problem of his own he needs to resolve before he can help you, and it's a problem that - fortunately for you - a sword can help resolve. Agree to help him and follow him a short distance to a shrine, where he'll start his ritual. Fend off several waves of Foglets (level twenty-three) and defend the Druid. The Foglets are generally not too interested in Fritjof, and he'll defend himself with lightning and his pet wolf. After the Foglets are dead the druid will spin the Foglet menace positively and agree to go see Gremist.
|For helping Fritjof summon rain||80 XP|
Return to the "Blandare" signpost and fast-travel to the Whale Graveyard. Follow the trail to the south-west to find Gremist again, who is in his hobbit-hole, hanging out with Fritjof. Talk to your new master and he'll promptly kick you out to perform his ritual. Rest for a day, then head back inside the cave to discover that the "ritual" and all the materials and effort that went into it served a rather mundane purpose. You'll be invited to study with the two, after which this quest ends.
|For helping Gremist perform his ritual||80 XP / Sulfur x5 / Alcohest x5 / Han Fiber x5 / Saltpeter x5|
The reward might seem rather underwhelming, but if you talk to Gremist again, you'll be able to finally peruse his wares. He sells a great variety of potion, oil and bomb diagrams/formulae, as well as other, generally useful alchmecial formulae, so if you have holes in your knowledge (and want to put some in your pocket) you've got plenty to buy. He also sells numerous Potions of Clearance, if you want to respec your character. As for selling, however, his prices suck, so you're better off finding other herbalists to sell components to.
Shock Therapy (Level 24)
Buy what you will, then leave Gremist's cave and head south-east along a trail until it forks, at which point follow a faint trail uphill to the south-west to find the "Gedyneith" signpost. From the signpost head west to find the great oak that draws such devotion. North of this tree, in a ravine in front of a cave you'll find a druid, who seems most eager to speak to a Witcher. Talk to him and he'll tell you of his troubles, which seems to be work not really worthy of a Witcher's attention. But... he promises an "excellent" Gwent card as a reward, so... he just hired himself a Witcher!
Head north-west to find a "Taciturn Druid". If you'll talk to him, you'll find out that this on-screen name is more appropriate than his given name. Geralt will have to harass this poor, incommunicado druid in various ways to continue the quest: When he's warming himself at a campfire, extinguish the flames. When he's sitting on a rock near a bee's nest, blast it with Aard to provoke the insects. When he goes to sleep, use Aard to rattle a collection of pans. Once you've done all three the druid will find his voice again, and use it against you. After he's done whining go back to the druid who gave you the quest, and he'll pay up, as promised. The excellent Gwent card happens to be Iorveth , a 10 Strength Ranged Combat Unit Hero Card for the Scoia'tael deck.
|For restoring Egill's voice||75 XP / Iorveth Card|
Abandoned Sawmill (Level 24)
Return to the "Gedyneith" signpost and from there follow a road to the west, past the great oak. In unpatched versions of the game there was another, redundant "Gedyneith" signpost where the road turn north, but in patched versions, it's been removed. Either way, turn north when the road does and follow it downhill until you find a road running west again. Continue west until you find a road running south, then make your way along the southern road until it forks, at which point take the south-western fork to find an Abandoned Sawmill to the south, complete with its own map marker. Approaching the place starts the quest "Abandoned Sawmill".
This quest should be well within your means by now, so let's search the village, from east to west. In the eastern-most house you'll find a chest which contains a "Lumberjack's Letter to his Wife" . Take it, read it and head into the next house over, where you'll find some "Sawmill Owner's Notes" lying on some stonework. Read that and head to the open structure to the west, south of which you'll find some bones. Search them then move onto the next house. Blast the door down with Aard and search a chest inside to find a "Letter from a Druid" . Once you've collected enough evidence a Leshen (level twenty-four) will show up. Kill it and the quest will end.
|For learning the fate of the lumberjacks||50 XP|