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The Witcher 3: Wild Hunt
Strategy Guide

Author(s): Nathan Garvin (Haeravon)
First Published: 24-06-2015 / 00:00 GMT
Last Updated: 18-03-2018 / 11:53 GMT
Version: 1.03 (????) 15-10-2018 / 22:21 GMT

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Blood and Wine

Blood and Wine

Exploring Beauclair - Part 1

Important Items in this Area
Letter from Triss Donar an Hindar Card
Letter from Yennefer Hjalmar Card
Old Map of Toussaint Holger Blackhand Card
Letter from Count Monnier's Brother Light Longship Card x2
Berserker Card Madman Lugos Card
Birna Bran Card Mardroeme Card
Blueboy Lugos Card Svanrige Card
Clan an Craite Warrior x3 Udalryk Card
Clan Brokvar Archer Card x2 War Longship Card
Clan Drummond Shield Maiden Card Young Berserker Card
Clan Heymaey Skald Card Draig Bon-Dhu Card
Clan Tordarroch Armorsmith Card Light Longship Card
Crach an Craite Card Kambi Card
Gwent Players in this Area
Innkeep - Draig Bon-Dhu Card
Merchant - Light Longship Card
Armorer - Kambi Card

A Letter From A Lover

You’ve finally made it to Beauclair, crown jewel of Toussaint and, more importantly, the location of many quests and merchants. You’ll find yourself on the western edge of Beauclair, near the river overlooked by Beauclair Palace. Regis waits for you at the Mere-Lachaiselongue Cemetery southeast of town, but frankly… he’ll keep. There are plenty of other quests and activities of a lower level worth pursing first. That’s right, it’s finally time to get to the exploration and side-questing bits that everybody loves so much! But, to put an arbitrarily restraint on things, we’ll only bother with quests that are below level forty, for now.

First loot the warehouse where you found Dettlaf, as you can find the note "Purchasing Brief" to the east and, more lucratively, you can climb a ladder to reach a chest. Exit the warehouse and head south along the riverside walkway, passing one set of stairs to your left, but going up the second flight to reach a roundabout with a decorative well surrounded by the road.

Here your exploration will be interrupted by a message-boy bearing a postage-paid letter for you from Triss or Yennefer (depending on who you romanced in the main game). After the kid delivers the "Letter from Triss" or the "Letter from Yennefer" you’ll have the ability to tell him to scram, or to pay him five Crowns for his services… yes, despite the fact that the message is postage-paid. If you cough up the pittance, you’ll prove you possess the virtue of Generosity , making it a very cheap way to progress the quest "There Can Be Only One". Geralt will read the letter he gets, starting the quest Turn and Face the Strange - you’ll be getting to this quest soon after exploring Beauclair, as the quest rewards are simply too good to leave for later.

Note: Giving the Messenger boy some money will prove you possess the knightly virtue of GENEROSITY .

Note: Beauclair is a rich city, and the wealth you can find in various houses reflects this… and for some reason, the guards and citizens don’t care if you rob them blind! Must be the Duchess’ orders. If you’re diligent about looting around Beauclair you can expect to find crafting components, armor dyes, books that’ll impart bestiary entries, and plenty of valuable gems, jewelry, baubles and trinkets.

As you head through the city of Beauclair, you'll receive a message from your main game lover. Tipping the messenger boy will demonstrate your GENEROUITY (left). Count Monnier will tell you about the Gwent tournament he's running, and give you a starter deck of Skellige cards (right).

Skellige Starter Deck

From the decorative well turn south to spot a red building. Head over to the building and work your way around the structure to the west and south to find some stairs leading up to a handsomely adorned elevated patio. Up here you’ll find Count Monnier, who is busy arguing the merits of the new Skellige deck to a fellow noble, and he’s all too happy to explain to explain the flavor of and inspiration for the Skellige deck to you, as well (the nearby "Letter from Count Monnier’s Brother" corroborates his claims).

Eventually the discussion will turn to the tournament at hand, and he’ll ask you to prove the worth of the Skellige deck by playing it at the tournament. Agree and he’ll give you a starter deck of Skellige cards before directing you to win the missing Skellige cards from various players around Toussaint. That’s right, to continue the quest "Gwent: To Everything - Turn, Turn, Tournament!" you’ll have to win enough cards to make a functional Skellige deck (a minimum of twenty-two unit cards are required to make a legal deck)… which can be done by easily enough by pursuing the quest "Gwent: Never Fear, Skellige’s Here".

If you’re at all interested in Gwent (regardless of whether you’re sporting a badass collection from the main game or are starting anew with Blood and Wine) it behooves you to talk to Count Monnier as early as possible, as he gives you a whopping twenty-four new cards for the Skellige deck, including the following cards:

Berserker

Birna Bran

Blueboy Lugos

Clan an Craite Warrior x3

Clan Brokvar Archer x2

Clan Drummond Shield Maiden

Clan Heymaey Skald

Clan Tordarroch Armorsmith

Crach an Craite

Donar an Hindar

Hjalmar

Holger Blackhand

Light Longship x2

Madman Lugos

Mardroeme

Svanrige

Udalryk

War Longship

Young Berserker

That’s a damn fine way to get a deck started, but there’s a lot of Gwent that needs to be played before it becomes comparable to the decks in the main game. Fortunately, by grabbing this starter deck early on, you should have a chance at defeating the numerous merchants scattered around Beauclair.

Speaking of which, through a door to the east to reach the interior of the tavern - The Pheasantry - this patio adjoins to find an Innkeep who plays Gwent. She’s got a very beatable monster deck that can boast plenty of "Muster" cards, but those are hardly scary anymore. Beat her and you’ll win the Draig Bon-Dhu card.

Note: You don’t have to complete "Gwent: Never Fear, Skellige’s Here" to start the tournament in "Gwent: To Everything - Turn, Turn, Tournament!", but you do need to increase the strength of your Skellige deck before you enter the tournament. You do this, of course, by winning cards from players around Toussaint, so there is a bit of overlap between the two quests. Note, however, that the overlap is uneven, and that the quest "Gwent: Never Fear, Skellige’s Here" requires you to simply best nineteen opponents, while the "deck strength" you need to get for "Gwent: To Everything - Turn, Turn, Tournament!" is twenty-four. Simply put, the "deck strength" of the cards you win are weighted, sometimes in ways that don’t make much sense.

Note: Be sure to defeat the Innkeep at "The Pheasantry" as soon as possible - once your "deck strength" it becomes high enough to enter the tournament, you won’t be able to access "The Pheasantry" until after the tournament. Obviously you’ll want to have all the Skellige card possible before this.

Beauclair Perfumery

More Gwent, you say? You’re in luck - practically every merchant you can do business with in Beauclair plays Gwent, and they’re worth visiting for other reasons, as well… like quests, and of course, buying and selling things. Leave The Pheasantry and return north to the roundabout with the decorative will. From there turn east and head up two flights of stairs, then, immediately after the second flight of stairs turn north to reach the Beauclair Perfumery. Inside you’ll find a Merchant who sells a variety of goodies, including several Potions of Clearance (should you feel the need to respec) and formulae for numerous mutagen transmutators. The hell are those, you ask? You’ll know what they are and why they may prove useful after the quest "Turn and Face the Strange". All in all, though, you might as well leave them be, as you’ll probably pull many of them out of chests as you quest and explore around Toussaint, and you’d be wise not to waste money.

As for a money-positive venture, however, you can play Gwent with the Merchant. He’ll deploy a mediocre Skellige deck, so view this as merely a chance to obtain an easily-won Light Longship (4 Strength, "Muster" ability) card from him.

Play the Innkeep in The Pheasantry to win the Draig Bon-Dhu card (left). As you explore Beauclair you'll run across a Vineyard Owner who promises to pay off and old debt (right).

A Debt Deposited

Leave the Beauclair Perfumery and continue east to reach a plaza littered with tents, which cover a sumptuous banquet. Sadly, you’re not here to dine. Instead make your way south through (or around) the banquet to reach a building with an arched and columned facade, which forms the southern boundary of the plaza. Make your way south through the structure and when you reach the other side turn east to find a Vineyard Owner. Talk to him and he’ll bring up a debt he owed you for services rendered dating back to an early visit Geralt made to Toussaint. His fortunes have turned around in the intervening years, and being a man who pays his debts, he deposited the money he owed you in Cianfanelli Bank. That money is yours for the taking, and who knows how the magic of banking has affected it over the years - it could be a fortune by now! This starts the quest Paperchase , which you’ll get to after Beauclair has been explored and some other, more pressing quests have been taken care of.

Beauclair Armorer and Blacksmith

From the generous Vineyard Owner turn east to spot two more shops - the Beauclair Armorer (blue building) and the Beauclair Blacksmith (red building). Both sell a wide variety of armor and arms (respectively), crafting components and glyphs and runestones (again, respectively). They’re also both master level craftsmen… and you didn’t even have to do a quest to set them up! They’re fine choices to offload gear, but there’s another, superior shop in Beauclair you’ll probably get more use of.

The Armorer also plays Gwent, using a Northern Kingdoms deck replete with plenty of "Spy" cards, which he can replay with "Decoy" and "Medic", but his deck is full of weak units cards which ultimately prevents him from being too much of a threat. If you beat him, he’ll forfeit the Kambi card, a 0 Strength card with the "Summon Avenger" card. That’s right, it works like the "Cow" card - you play it, it does nothing all round, and when it is removed from the battlefield (presumably at the end of the turn) it’ll be replaced by the "Hemdall" card, an 11 Strength Close Combat Unit Hero Card. Not a terrible card, especially if you can play it twice with the "Birna Bran" or "Yennefer" card.