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The Witcher 3: Wild Hunt
Strategy Guide

Author(s): Nathan Garvin (Haeravon)
First Published: 24-06-2015 / 00:00 GMT
Last Updated: 18-03-2018 / 11:53 GMT
Version: 1.03 (????) 17-11-2018 / 05:22 GMT

The Witcher 3: Wild Hunt Strategy Guide Download PDF Guide Info

Novigrad

Count Reuvens Treasure (Part 2)

Important Items in this Area
Letter to Caleb Menge
Menge's Holy Tome
Menge's Key
Key to Dijkstra's Treasury
Cirilla Fiona Elen Riannon Card
Francesca Findabair, the Beautiful Card
Gwent Players in this Area
Merchant - Cirilla Fiona Elen Riannon Card

To Catch a Witch… Hunter

When you’re ready head to the docks district and meditate at the shrine until midnight (if necessary). When you wake up Triss’ll be there, where she’ll lay out a plan for Geralt… a plan Geralt is, initially (and beyond all belief) confused by. The only person that could be dumber than Geralt is Menge, if he falls for this ruse.

Either storm the Witch Hunter barracks (left) or try to take a more diplomatic route (right).

Geralt will take Triss to the Witch Hunter’s barracks, where the temptation of nabbing such a prominent sorceress will gain you access. Access, but not the audience you seek. To effect this you’ll need to keep playing the act. If you provoke the Witch Hunters, you’ll have to fight your way through the fortress. Kill the initial group of Witch Hunters (level nine) then go through a doorway to the south, where more Witch Hunters await. Fight your way up some wooden stairs to the south and into a building, where you’ll find Menge (level ten).

Either storm the Witch Hunter barracks (left) or try to take a more diplomatic route (right).

Alternatively you can pick the dialogue options "Wanna talk to Menge", "Got something to offer Menge" and "I’ll tell your boss. No one else." to get escorted into the Witch Hunter stronghold, whereupon the Witch Hunters will attempt to take Triss off for a delightful bout of torture. If you refuse, you’ll have to fight them here, having only made a bit more progress than you would have earlier… and probably having to end up fighting the same number of Witch Hunters.

If you let them take Triss, (pick the dialogue option "Fine, take her.") you’ll be escorted to Menge, where you’ll hear the sounds of their interrogation techniques taking effect. Play it cool and pick the dialogue option "Why not?" to have a drink. After he’s certain you are who you say you are, say "Your hunters are torturing Triss, but I haven’t been paid", then say "Witchers do anything for gold." After this, be sure to say "I’m looking for this treasure…" which will give you the information Dijkstra needs.

Finally, ask about Dandelion. If you asked about Dijkstra’s treasure earlier, Menge will turn to violence and you’ll have to put down all the Witch Hunters in the stronghold. Otherwise, it’s just a subject the two can’t come to terms over. In the latter case, Menge will decide to have a look at how Triss is doing, which… ends poorly for him. This will start the quest "A Matter of Life and Death" … if you started a fight earlier, you’ll have to do a little more work to start this quest.

No matter how you got to this point, Menge is dead, and Triss will search Menge and, if you killed him, you’ll be told to search his desk to find a "Letter to Caleb Menge" (which he will have burned if you talked your way in) and "Menge’s Holy Tome" . Triss, for her part, will turn up Menge’s Key , which… well, it’s something. Exit the stronghold via the locked door to the west. Once outside, Triss will decide to blow off some steam and tell you to visit her later. Triss will then indulge in a little arson before teleporting off. Geralt will have to climb atop the roof of a building to the west, then jump over the adjoining wall. Search a wall to the north to find that it’s weak and blast it with Aard.

Objective Reward
For killing Menge yourself 200 XP
For playing along until Triss kills Menge 300 XP

Time to report back to Dijkstra. Fortunately, he’s watchful and impatient. Once you’re through the wall one of his goons will talk to you, and take you to meet Dijkstra. The two will banter and you can choose to be rude or polite, as you see fit. Depending on what you did earlier you’ll have to talk to Priscilla about the Doppler, or go to meet the spy who is in contact with Menge, the location of which Dijkstra imparts to you. In the former case read the next two paragraphs, if not, skip them. Your reward from Dijkstra is the same either way.

Objective Reward
For giving Dijkstra Menge's Key 100 XP / 90 Crowns

Note: If you learn about Dijkstra’s treasure from Menge and pass this information onto him, he’ll help you out later in the game. If not, not.

If tortured, Triss won't be in a very forgiving mood (left). Track down and interrogate Menge's contact to learn the information Menge himself can no longer provide (right).

Interrogating a Spy

If you… lacked finesse… during your attempt to reach Menge, you’ll have to do an extra step and talk to the spy that was in contact with Menge. Travel to the Eternal Fire Shrine east of Hierarch Square and search the eastern edge of the south-eastern most pillar to find the drop box location. Deposit Menge’s Holy Tome, then head to the eastern edge of the outskirts of Novigrad and meditate until midnight if you have to.

Once done, head inside and activate your Witcher Senses to find the perfect - if not predictable - place to hide. Geralt’s not very imaginative. The spy will show up after an unexpected visitor and play the tough guy act until he’s forced to speak in a most… awful… way. Learn everything the spy knows, then make a decision concerning his fate. Menge is the key to getting Dandelion, but Menge is dead… seems you need a Doppler, and Priscilla might know how to find one. This starts the quest "A Matter of Life and Death" .

Objective Reward
For interrogating the spy 50 XP

After hearing about him from Dijkstra, you'll be able to play Gwent with the Scoia'tael Merchant (left). Defeat him to win the Cirilla Fiona Elen Riannon Card (right).

Gwent: The Scoiatael Merchant

Before you head off to find Priscilla, however, let’s clear up one more quest. Fast-travel to the "Logger’s Hut" signpost, which is south-west of Novigrad, then head south and slightly east into the forest to find the elven Merchant in the Scoia’tael camp. Now that Dijkstra outted him, he’ll play Gwent with you, fielding a mundane Scoia’tael deck. A few "Muster" cards, some "Commander’s Horn" cards, "Scorch" cards, but nothing spectacular. Once you beat him he’ll make you the new owner of the "Cirilla Fiona Elen Riannon" card - Ciri for short - a 15 Strength Close Combat Unit Hero Card, and worthy addition to any deck. You’ll also get the "Francesca Findabair, the Beautiful" card. This ends "Gwent: Big City Players" .

Objective Reward
For defeating the Scoia'tael merchant at Gwent 25 XP / Cirilla Fiona Elen Riannon Card / Francesca Findabair, the Beautiful Card

Return to a signpost and fast travel to "Hierarch Square" then head north to reach the Kingfisher, where Priscilla is waiting in her room on the second floor. Talk to her and… well, she doesn’t help very much. Seems you need to deal with Whoreson Junior first. This does, however, complete the quest "Count Reuven’s Treasure" .


Guide Information

  • Publisher
    CD Projekt
  • Platforms
    Microsoft Windows, PlayStation 4, Xbox One
  • Genre
    Role-playing
  • Guide Release
    24 June 2015
  • Last Updated
    18 March 2018
  • Guide Author
    Nathan Garvin (Haeravon)

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