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Final Fantasy IX

Freya Crescent

By
Jarrod Garripoli

Freya Crescent is a dragon knight who hails from Burmecia, a town that is inhabited by a race of rat-like people. She is old friends with Zidane, as evidenced by their familiar nature whenever they meet during the story. She can clearly joke around with others, such as with the previous exchange, but Freya can also be sincere and friendly. She left Burmecia in search of someone, and has been on that pilgrimage since leaving. Freya is a strong-willed individual that will put aside her differences, if needed.

Freya’s special ability, Jump, allows her to jump into the air and after a short while, she will come crashing down on the enemy, dealing more damage than with a normal attack. While in the air, she cannot be targeted by friends and foes alike, making this a potential lifesaver in some situations. Her skillset is called Dragon and contains a variety of skills, from offensive ones to defensive moves. Reis’s Wind is a great one that casts Regen on all party members, while Dragon’s Crest is a powerful offensive skill that grows more powerful as you kill more dragon-type enemies. Freya’s Trance will make her stay in the air for the duration whenever she uses Jump, attacking all enemies instead of a single one.

Dragon Skills

Skill Name Learned AP Needed
Reis’s Wind Mythril Spear, Holy Lance, Gold Helm, Angel Earrings 40
Lancer Partisan, Dragon Wrist, Coral Ring 20
White Draw Emerald, Ice Lance, Kain’s Lance 90
Luna Trident 30
Dragon Breath Dragon’s Hair 205
Six Dragons Heavy Lance 25
Cherry Blossom Obelisk, Kain’s Lance 40
Dragon’s Crest Holy Lance, Kain’s Lance 45

Support Abilities

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Guide Information
  • Publisher
    Square Enix
  • Platforms,
    iOS, PC, PS1, PS4, Switch, XB One
  • Genre
    RPG
  • Guide Release
    28 April 2019
  • Last Updated
    20 February 2021
  • Guide Author

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A group known as the Tantalus Theatre Troupe visits the kingdom of Alexandria to celebrate the birthday of Princess Garnet. Unbeknownst to the royal family and the citizens of the city, the troupe is actually a band of thieves, who are aiming to kidnap the princess. However, to add a twist, the princess was planning on escaping the castle all along, even asking the troupe to “kidnap” her. This little event kickstarts many others, leading to a grand adventure.

This guide is planned to have a beginning-to-end walkthrough of the main story, while simultaneously guiding you through all of the side quests and other goodies in the game. The side quests include Chocobo Hot and Cold, Tetra Master, and all of the smaller ones, like the jump rope mini-game, Friendly Monsters, Excalibur II, and much more. In addition to all of this, you will find lists of all abilities that characters can learn, as well as Quina’s Blue Magic.

  • Beginning-to-end walkthrough, covering all story elements
  • Coverage on all side quests, from major to minor ones
  • How to learn all abilities, including Quina’s Blue Magic
  • Detailed trophy/achievement guide

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