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Icon Title Description Talents Prerequisites Weapon Prerequisites Armor Prerequisites Accessories Prerequisites Archtype (Talents) Must not have Features Related Talent Companion Homeworld - Features Homeworld Origin Screenshots Project Short Form
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Attention

After an ally takes an extra turn provided by the character,…

A

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Cataclysm

All damage dealt by the character is increased by +3% until the…

C

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Contagion

Whenever you apply blinded, slowed, fatigued, perplexed, or disturbed…

C

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Critical Velocity

The character’s critical hit chance and critical damage are increased…

CV

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Crushing Assault

The character’s first melee attack each round deals an additional…

CA

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Deadly Aim

If the character’s dodge reduction is higher than the enemy’s…

DA

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Deathdealer

Every round, after the character kills the first enemy, the character…

D

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Degraded Defence

Whenever the character deals damage to an enemy, that enemy suffers…

DD

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Destroyer

Every character’s melee attack reduces the target’s armour by…

D

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Eager for Battle

During the first turn of combat, the character has +2 additional…

EB

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Extermination

Any damage the character deals is increased by +1. for every…

E

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Firebrand

If an extra turn given by the character’s abilities or talents…

F

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Flagbearer

Allies within 2 cells around the character deal +(3 + character’s…

FB

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Flesh Wounds

At the start of the character’s turn, they restore 10% of their…

FW

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Full Attention

Targets that consider the character a priority target deal -40%…

FA

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Grievous Wounds

Enemies that have 0 deflection or 0% armour against the character’s…

GW

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Lethal Threat

Enemies hit by the character with a melee attack must pass a…

LT

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Martyrdom

Whenever the character deals damage to an enemy, that enemy suffers…

M

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Masterful Precision

Deadeye shot deals an additional +(3 x PER bonus)% damage. The…

MP

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Puncture

If the character’s armour penetration is higher than the enemy’s…

P

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Relentless

Whenever the character is healed, they regain +(5 x character’s…

R

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Revenge

Whenever the character loses wounds, their next melee attack…

R

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Steel Shell

The character’s deflection is doubled against single-target attacks.…

SS

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Tough as Steel

The character gains an additional 12 wounds. Those wounds are…

TS

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Tricky Defence

As long as the character wears light armour, their dodge is increased…

TD

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Unbreakable Will

The character gains a bonus to all resistance tests equal to…

UW

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Unstoppable

The character becomes immune to all effects that reduce their…

U