|**Old Military Credentials**
|Malik: Imposing Figure
After the scene you can move five steps before another scene catches you, getting the Old Military Credentials and then head into the nearby house to talk to a smiley-faced girl. This girl will collect all the plushies you find, so help decorate her room by talking to her multiple times to hand what you have over.
Walk west a bit and up the stairs to get the Magic Carta No. 37 and then continue west to examine the large pipes for Bottomless Pipes discovery and Piping Up skit. Enter the nearby house for Crab x2 from the black container and feed another cat before you check the back of the house for the Doll-Within-A-Dol l discovery and The Dubious Man skit (seriously, give it up Hubert!).
Follow the path west to talk to the man at the bottom of the steps and then head upstairs and into another nearby house. Check the dresser near the bed for another Best Princess Stories book and then exit and head east to the Inn.
Enter the Inn to watch the No More Suffering and A Surprising Theory skits and then turn in the Rockgagong Fur to get Malik’s Imposing Figure title. Notice the trash can next to the Inn desk? Well, if you throw all that Trash you’ve gotten from sparkling points away you’ll receive Malik’s Environmental Minister title.
Head west on the first floor to a room with find Joe, receiving Hubert’s Senior Younger Brother title this time, and open the chest for the Book of Finesse (password: ironspike). You can now head upstairs into the second room for Rice x2 and Bloody Rose Seeds .
Head outside and go south from the shops to find a child selling a Katz Plushie for only 10 gald and then talk to the soldier outside the Equipment Shop for a scene.
Head back toward the Inn and talk to the soldier for a scene in which Pascal is totally nonchalant about outing herself and it turns out we have more than one “dead” ally in the group. After the scene you’ll get Pascal’s Real Amarcian title and can head back to the Inn for the All in the Timing skit.
Any soldiers you walk into will result in a fight, so when you’re ready exit town to the west.