Upon exiting Twallusk Mountain, you will come across a large tower and going inside will be met with a locked door. Later in the story, you will net yourself a World Key whenever you get the airship and it is with this key that you will be able to enter those ruins from before, as well as two additional ruins. So, what’s exactly inside of these ruins, you might ask.
Entering each of these ruins will not only get you a trophy, but you will also find what appear to be floating souls. Interacting with these souls will reveal bosses that you have previously fought during the main story. The Apparth Ruins are the ones you came across during the main story, but the other two are located to the north and south of the Last Lands, both requiring the airship. Note all of the bosses inside of the ruins are the same as their previous fights, except that they seem to be auto-adjusted to your level in terms of damage.
Note: For the bosses to appear in Laniff Ruins, it will require you to finish all of the character sidequests.
|Apparth Ruins||Jaboo, Whitewind, Primeval Tortoise, Wolf Baron, Timeslave|
|Moolbeld Ruins||Carboceros Beetle, Aurorean Tiger, Stout Sheep, King Hoppy, Rhydderch|
|Laniff Ruins||Dysphormic Monster, Grinche, Syg/Quotra/Tronne, Hapsper, Freyja, Time Judge, Ruler of Time|
BOSS - Ruler of Time
In order for the Ruler of Time to appear, you will need to have done all of the character sidequests to make all of the bosses appear inside of Laniff Ruins. Likewise, you will need to defeat them all in one run of the mini-dungeon, so you’ll want to bring plenty of Ethers and Potions in order to keep your HP and MP topped off for the battles. Once you do all of that, going to the top of the ruins will pit you in a battle with this boss.
The Ruler of Time might not be the most difficult boss, but it has a lot of defense and some of his skills are very annoying. It will almost always start the battle with both Space-Time Wall, which lets it evade all physical attacks, and Space-Time Mirror, which repels magical attacks. These last for a few of its turns, so there’s nothing you can do except for buff your characters and/or wait until they wear off on their own.
As for its actual attacks, the Ruler of Time borrows one from the Dark Samsara. Pinpoint Laser is similar to Condense Time, in that it only hits one character and will leave them with little health left; it will never be able to reduce your HP to zero. Another move that won’t kill you is called Scatter Laser, which reduces everyone’s current health by half. Moving on to some damaging moves, Long-Range Punch hits one person for a good amount of damage (450-500).
To add insult to injury, the Ruler of Time has a skill called Speed Up Time, which does some damage to a single target (around 200) and also removes all of their buffs. Machine Gun Punch is probably the most devastating move in the boss’ arsenal, as it hits six times for around 80-90 damage a piece. If all of them connect against someone like Setsuna or Kir (who have low HP), especially if some crit for higher damage, then those characters will fall with just that one attack.
Setsuna is a wonderful character to have in this optional fight, as not only is Cure II quite powerful, but the close proximity of your characters makes Prayer extra useful in the long run. In addition to this, using Luminaire with Momentum will put Auto-Revive on all of your characters, which will help in reviving them should they fall. Your other two characters are up to you, but Endir is a great member due to Radiance and Battlecry, as well as Aura for back-up healing.