In order to reach Kir’s village, you need to find a hidden passage in Mysleigh Woods. Fortunately for you, Kir will point it out for you whenever you get close to it, so just go as if you’re going to the northern exit until you see Kir mention the hidden path. Go through it and follow the path until you come upon that mysterious blue phantom again, sparking a little scene, which will end up putting you on the world map.
Go back into the woods and take the eastern path by where you exited to find a chest with the Returner Spritnite (Support). If you have an open slot for it, equip it so that character will regain some MP whenever they take damage. Return to the world map and move east, entering Morbrise Mountain.
|Hoppy, Roly-Poly, Glowy-Poly|
There isn’t really much to explore here and it seems like you’ve hit a dead end, until Kir reveals another secret passage. Note the two stone markers here, as you will be needing to keep an eye for them later on in this area. You will come across an enemy called Roly-Poly here, which looks like a ferret-like creature pushing a large snowball. If it manages to get on top of it, the enemy will increase its evasion, so ignore it until it hops back off of the snowball.
You will happen across two more of those stone markers, so pass through the mountain in between them to come out on the other side. Here, you will see a large square with some pillars, as well as a chest on its western side ( Panacea x3 ). Go north now until you find another chest in the open, with this one containing the White Feather Talisman . A little bit more north, your party will stop and encounter a Spritnite-Eaten Monster.
These monsters are stronger than normal ones of the same type and sometimes have a lot of health. It’s up to you on whether you want to fight this one or not, but it’s not too bad and it gives 1,000 EXP should you defeat it. Similar to the Roly-Poly counterpart, it will usually hop onto the snowball at the beginning of the fight, but the difference is that its evasion will be guaranteed (it also has pretty high evasion to begin with). In addition to the large amount of experience, it should also drop five of every item, depending on how you kill it.
The exit is to your west and you’ll be back on the world map, with the entrance to Kir’s village being the forest path to your west (Hiddbury). It turns out that the village chief will not help, so Kir takes it into his own hands and asks you to help look for a powerful spritnite vein. There’s no need to hurry, so it’s time to take a look around the village. In the southwest corner is a chest that contains Ether x8 ! Also, you will find the usual assortment of merchant NPCs in the only tent you can enter on the eastern side of the village.
There are new weapons available for all of your characters, as well as a few new talismans and Spritnite. The vein you’re looking for is located in the northwest corner of the village, but it doesn’t seem to be working, so you can go and ask Hydor in the central tent. He explains the history of their people and with that in mind, return to Kir. While talking to him, monsters attack the village, but you cannot fight them.
The big problem is that one of the little children seems to be missing, so you’ll need to find him before you go hide. Despite the urgent situation, there aren’t actually any monsters inside of the village, so head on over to one of the tents on the eastern side to find the boy. Return to Hydor’s house after the monsters leave for some more scenes, with the monsters coming back. Exit the house and take the path there to reach the Spritnite Pillar, where you’ll need to protect Kir from five waves of monsters. Use a Tent in the path between the pillar and village after finishing up to heal, then return to the village for a boss fight.
BOSS - Timeslave
This can actually be a challenging boss encounter, as Timeslave does do decent damage and it nullifies Time damage, likely making Aeterna useless in this battle. Depending on your levels, it might not be a good idea to bring either Setsuna or Kir into the battle, as their HP values are low, but on the other hand, they have access to magical attacks that will do more damage than everyone else’s physical ones.
Laser Beam only hits one character, but it does for around 90 or so damage. Missile Punch also only hits a single character and seems to deal less damage than Laser Beam. One of the more annoying moves in the boss’ repertoire is Slow, which does exactly as its name suggests. At around 50% health, it will perform Rampage, making its attacks stronger. Also, Slow becomes Stop, meaning your characters won’t be able to act until it wears off.
One more caveat is that it can use Twin Missile Punch after rampaging, meaning it’ll hit two characters now. The battle can drag on for a while, especially after it uses Rampage, since it upgrades to Stop and it prevents your characters from doing anything. If they are all close together and Endir is free, have him use a Momentum’ed Aura, since it heals ailments. Lastly, you will want to make sure your party’s HP values are full whenever you defeat the towering behemoth, as it uses Blowback to self-destruct and deal high damage to everyone.