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Description

Drifts in shallow seas. Anglers who hook them by accident are often punished by its stinging acid.

Types

Water
Poison

Weaknesses

Electric2x
Ground2x
Psychic2x

Pokémon Data

Number072
Height0.9m; Weight: 45.5kg
Gender 50% ♀, 50% ♂
Abilities Clear Body, Liquid Ooze, Rain Dish
Generation Generation I

Base Stats

StatValue
HP
40
Speed
70
Attack
40
Defense
35
Special Attack
50
Special Defense
100

Evolutions

Moves List

Move list for Ultra Sun & Ultra Moon

LevelMoveTypeClassPowPPAccEffect
1 Poison Sting
Poison
Physical 15 35 100 Has a 30% chance to poison the target.
4 Supersonic
Normal
Status 20 55 Confuses the target.
7 Constrict
Normal
Physical 10 35 100 Has a 10% chance to lower the target's Speed by one stage.
10 Acid
Poison
Special 40 30 100 Has a 10% chance to lower the target's Special Defense by one stage.
13 Toxic Spikes
Poison
Status 20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
16 Water Pulse
Water
Special 60 20 100 Has a 20% chance to confuse the target.
19 Wrap
Normal
Physical 15 20 90 Prevents the target from fleeing and inflicts damage for 2-5 turns.
22 Water Gun
Water
Special 40 25 100 Inflicts regular damage with no additional effect.
22 Acid Spray
Poison
Special 40 20 100 Lowers the target's Special Defense by two stages.
25 Bubble Beam
Water
Special 65 20 100 Has a 10% chance to lower the target's Speed by one stage.
28 Barrier
Psychic
Status 20 Raises the user's Defense by two stages.
31 Poison Jab
Poison
Physical 80 20 100 Has a 30% chance to poison the target.
34 Brine
Water
Special 65 10 100 Has double power against Pokémon that have less than half their max HP remaining.
37 Screech
Normal
Status 40 85 Lowers the target's Defense by two stages.
40 Hex
Ghost
Special 65 10 100 Has double power if the target has a major status ailment.
43 Sludge Wave
Poison
Special 95 10 100 Has a 10% chance to poison the target.
46 Hydro Pump
Water
Special 110 5 80 Inflicts regular damage with no additional effect.
49 Wring Out
Normal
Special 5 100 Power increases against targets with more HP remaining, up to a maximum of 121 power.
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