Sanctioned Psyker Origins
Description
Psykers are Feared and distrusted but are nonetheless valuable assets to the Imperium. The role of the Adeptus Astra Telepathica is to recruit, identify, and classify those found to possess psychic abilities. The most powerful who somehow survive the rigorous sanctioning rituals are selected to serve on the battlefield. The mind of a sanctioned psyker is steeled against the manifold dangers risked by wielders of warp powers. You were one of those found worthy to serve Humanity and have miraculously survived the perils of the warp.
Sanctioned Psykers can choose one of 5 specialties from the Character creation screen :
Divination (Sanctioned Psyker-Diviner)
Telepathy (Sanctioned Psyker-Telepath)
Biomancy (Sanctioned Psyker- Biomancer)
Pyromancy (Sanctioned Psyker-Pyromancer)
Sanctic Powers (Sanctioned Psyker-Sanctic)
Each with their unique talents and abilities as explained in the respective Origin.
Note: damaging psyker powers count as weapon attacks, counting toward the normal attack limit per round and gaining all the benefits of abilities and talents increasing the damage of attacks. For example, a Soldier using the
Run and Gun ability will be able to use damaging psyker powers twice per turn, and an
Operative’s
Analyse Enemies ability affects the damage of damaging psyker powers.
Origin Talents









Origin Abilities

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