Rage: Wolf Heart Actions
Effects/Special Abilities
Enter a Rage so inciting it spurs on your allies.
You can use Inciting Howl, and your allies have Advantage on melee Attack Rolls against enemies within 2m of you.
10 turns
Rage ends early if you don’t attack an enemy or take damage each turn.
A You can’t cast or concentrate on spells while raging.
• Bonus Action Rage Charge
Warning
Available only in combat.
Requirements
Class needed:
Wild Heart
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