| Icon | Title | Category | Subcategory |
|---|
| Icon | Title | Details |
|---|---|---|
|
Dash |
Double your Movement Speed this turn.
Requirements
N/A
Cost/Type
|
|
Dip |
Requirements
N/A
Cost/Type
|
|
Disengage |
Focus on retreating safely.
Requirements
N/A
Cost/Type
|
|
Help |
Requirements
N/A
Cost/Type
|
|
Hide |
Try to conceal yourself. Hiding depends on your Stealth and whether you are Obscured. Attacking or casting spells reveals your location.
Requirements
N/A
Cost/Type
|
|
Improvised Melee Weapon |
Pick up an item or creature and use it to make a melee attack. Your Strength affects how much weight you can lift. Heavier items deal more damage. Melee
Requirements
N/A
Cost/Type
|
|
Jump (Bonus Action) |
Jump to a destination. Your Strength affects how far you can jump. Note: Casting the Jump Spell will triple the maximum distance of your jump.
Requirements
N/A
Cost/Type
Action Type
Basic Action |
|
Main Hand Attack |
Make a melee attack with your equipped Weapon.
Requirements
A melee Weapon must be equipped
Cost/Type
|
|
Ranged Attack |
Make a ranged attack to deal Piercing damage Range: 18 m
Requirements
N/A
Cost/Type
|
|
Shove |
Try to push a target away. The distance you can shove a target depends on your Strength and the target’s weight. Shoving depends on your Athletics, and the higher of the target’s Athletics or Acrobatics. Shoving always succeeds if you’re hidden or invisible.
Requirements
N/A
Cost/Type
|
|
Throw |
Requirements
N/A
Cost/Type
|