Encrusted with Frost
Provided By
Effects/Special Abilities
-
Affected entity has Disadvantage on Dexterity Saving
Throws. -
When there are 7 or more turns remaining, the entity must succeed a Constitution Saving Throw or take 1d4
Cold Damage and become Frozen (Frozen DC 12 Constitution Save.) On a successful save, it only takes half damage. Afterward, the frost sloughs away. -
Removed by Burning
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