Description
Proportional Damage inflicts harm on the affected character based on a certain percentage of their current HP rather than a fixed amount. This unique mechanic introduces variability into combat encounters, as the severity of the damage inflicted fluctuates depending on the character’s current health status.
Methods of Application
- Enemy abilities or attacks specifically designed to deal proportional damage.
Effects
- Inflicts damage based on a percentage of the character’s current HP.
Interactions
- Does not rely on traditional damage calculations but instead scales with the character’s health.
- Can pose a significant threat by dealing huge damage to high health characters.
- Provides an alternative approach to damage calculation, offering strategic depth in combat encounters.
Notes
Proportional Damage introduces a dynamic element into battles, requiring players to manage their characters’ health strategically to mitigate its impact. Its reliance on percentage-based calculations adds complexity to combat scenarios and encourages adaptive gameplay strategies.
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