Echoes Mysteries of the Realm
In-game Description
Strange clockwork constructs often encountered in Fallen ruins. The question of whether or not they are truly alive is open to debate, as they do not appear to require water, nor do they feed on the flesh of their victims as beasts do, and seemingly exist solely to protect their habitat from intruders. All echoes are encased in protective plating that is made from the same material as the ruins, and thus cannot be destroyed…though repeated blows will cause individual plates to dislodge, eventually causing the entire construct to collapse on itself.
Awakening
Strange clockwork constructs often encountered in Fallen ruins. The question of whether or not they arc truly alive is open to debate, as they do not appear to require water, nor do they feed on the flesh of their victims as beasts do, seemingly existing solely to protect their habitat from intruders. Though it is widely assumed they are vestiges of the Fallen civilization, some of the structures they preside over, such as the Apodytery and the sanctuaries at the heart of the Mothercrystals, seem to predate even that bygone age. In the aftermath of Primogenesis, beneath the blackened skies that followed, they emerged from the ruins at last, and can now be seen wandering the entirety of
Valisthea.
Hidden Truths
Strange clockwork constructs often encountered in and near Fallen ruins. They were once only ever found protecting such structures, but in the aftermath of Primogenesis, beneath the blackened skies that followed, they emerged from the ruins at last, and can now be seen all over
Valisthea. Though widely assumed to be vestiges of the Fallen civilization, it seems they were in fact originally servants of
Ultima, created by him in a time lost to memory, and that it was only over long years of scavenging wreckage from Fallen ruins that they took on their current form. Since
Ultima’s reawakening, they have been guided by his will, and his will alone.
Detailed Location
- Beneath
Phoenix Gate, Apodytery
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