
Description
Formed by several MAGNEMITEs linked together. They frequently appear when sunspots flare up.
Types
Steel
Electric
Weaknesses
Fighting2x
Ground4x
Fire2x
Pokémon Data
| Number | 082 |
|---|---|
| Height | 1.0m; Weight: 60.0kg |
| Gender | -- |
| Abilities | Sturdy, Magnet Pull, Analytic |
| Generation | Generation I |
Base Stats
| Stat | Value |
|---|---|
| HP |
50
|
| Speed |
70
|
| Attack |
60
|
| Defense |
95
|
| Special Attack |
120
|
| Special Defense |
70
|
Evolutions
Magnemite
Steel
Electric
Lvl 30
Magneton
Steel
Electric
Level up in Mt. Coronet
or
Level up in Chargestone Cave
or
Level up in Route 13
or
or
Level up in Chargestone Cave
or
Level up in Route 13
or
Magnezone
Steel
Electric
Moves List
Move list for Ultra Sun & Ultra Moon
| Level | Move | Type | Class | Pow | PP | Acc | Effect |
|---|---|---|---|---|---|---|---|
| 0 | Tri Attack | Normal |
Special | 80 | 10 | 100 | Has a 20% chance to burn, freeze, or paralyze the target. |
| 1 | Tackle | Normal |
Physical | 40 | 35 | 100 | Inflicts regular damage with no additional effect. |
| 1 | Supersonic | Normal |
Status | — | 20 | 55 | Confuses the target. |
| 1 | Zap Cannon | Electric |
Special | 120 | 5 | 50 | Has a 100% chance to paralyze the target. |
| 1 | Electric Terrain | Electric |
Status | — | 10 | — | For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power. |
| 1 | Thunder Wave | Electric |
Status | — | 20 | 90 | Paralyzes the target. |
| 1 | Thunder Shock | Electric |
Special | 40 | 30 | 100 | Has a 10% chance to paralyze the target. |
| 11 | Magnet Bomb | Steel |
Physical | 60 | 20 | — | Never misses. |
| 13 | Light Screen | Psychic |
Status | — | 30 | — | Reduces damage from special attacks by 50% for five turns. |
| 17 | Sonic Boom | Normal |
Special | — | 20 | 90 | Inflicts 20 points of damage. |
| 19 | Spark | Electric |
Physical | 65 | 20 | 100 | Has a 30% chance to paralyze the target. |
| 23 | Mirror Shot | Steel |
Special | 65 | 10 | 85 | Has a 30% chance to lower the target's accuracy by one stage. |
| 25 | Metal Sound | Steel |
Status | — | 40 | 85 | Lowers the target's Special Defense by two stages. |
| 29 | Electro Ball | Electric |
Special | — | 10 | 100 | Power is higher when the user has greater Speed than the target, up to a maximum of 150. |
| 33 | Flash Cannon | Steel |
Special | 80 | 10 | 100 | Has a 10% chance to lower the target's Special Defense by one stage. |
| 39 | Screech | Normal |
Status | — | 40 | 85 | Lowers the target's Defense by two stages. |
| 43 | Discharge | Electric |
Special | 80 | 15 | 100 | Has a 30% chance to paralyze the target. |
| 49 | Lock-On | Normal |
Status | — | 5 | — | Ensures that the user's next move will hit the target. |
| 53 | Magnet Rise | Electric |
Status | — | 10 | — | User is immune to Ground moves and effects for five turns. |
| 59 | Gyro Ball | Steel |
Physical | — | 5 | 100 | Power raises when the user has lower Speed, up to a maximum of 150. |
Farfetch%27d
No Comments