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Pragmata

All Mini Cabin Figure Locations

By
Jarrod Garripoli
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One of the collectibles in Pragmata are little bobblehead-like toys, called Mini Cabins. These are hidden throughout the sectors and do not count towards the 100% for each one. They also do not show up once you unlock the collectibles scanner upon finishing Sector 2. The Mini Cabins only seem to be random collectibles, though, as they don’t unlock anything for finding them, but you do need to get them all to unlock a trophy/achievement. If you’ve played the recent Resident Evil games, then these are similar to the Mr. Raccoon bobbleheads from those.

This file on the desk back at the Shelter will talk about the Mini Cabins.

You can find the Mini Cabins as soon as you start exploring Sector 1, but you might not know of them until you spot the file on the desk next to the upgrade console in the Shelter. They are small and it’s quite easy to miss them, but they do make a sound (sounds like Tada!) when you’re close to them. Once you find them, all you have to do is shoot them with any of your weapons to have them count.

Mini Cabin Locations Video Guide

If you would rather find all of the Mini Cabins in one handy video, check out the guide below:

Sector 1 Mini Cabins

  • When you reach the big door that requires five locks, there is a spot just to the left (facing it) where you can drop down. Do so and take the elevator there up, and immediately turn left and jump over the railing. You know you’re in the right spot, as there’s a small hallway with some of the filament blocking your way (requires the Lim Eraser). In the little alcove right here, look for some barrels in the corner and the Mini Cabin will be right on top of it.

  • Once you have unlocked the door with the five locks on it, go through it and drop down into the next area. You should emerge in a living space with some beds on the sides. Look for the bed that is behind the mesh-like covering and you should find the Mini Cabin there.

(1 of 3) The first Mini Cabin in Sector 1 is on top of barrels on a path before the five-lock door.

  • After the previous one, continue through the level and you will eventually see a large room. This is an elevator that will stop periodically to spawn some enemies for you to fight. If you are at the elevator, you’ve gone too far. There is a hallway right before there, leading to the entrance to the elevator. In that same little area, look for the zipline going up the wall, and go up to the top. Stand on one of the ledges and look downward, along the wall, for the exhaust fans. The Mini Cabin is situated on top of one of the exhaust fans, and you should have enough range to shoot it from the top.

Sector 2 Mini Cabins

  • The first Mini Cabin is located in the Shopping District. Once you make your way into it for the first time, continue past the Red Zone and you should come upon a window with some mannequins in it (Orbit Our World neon sign behind them), prompting a conversation with Diana. There is a zipline going up to the right of the mannequins, so take it and you should hear the familiar sound of the Mini Cabin. Jump up to the next ledge at the top of the zipline, then turn around and look upward to the top of the building with the letters on them. The Mini Cabin will be right at the end, to the right of the “Y” of WAY.

  • The second Mini Cabin is found after you hack the third beacon and right before you drop down for a big battle to hack the fourth beacon. In fact, you should go to the edge right before dropping down, but stop and turn around. You should see a truck slightly sticking out of the wall off to the side of where you just came. The Mini Cabin will be sitting on top of that truck.

(1 of 3) The first Mini Cabin in Sector 2 is on top of a building just past the mannequin conversation.

  • Later in the Sector, when you get to the Lim Recycling Facility block, you will reach a circular room with some lasers circling underneath the main platform. This is also where you’ll get the CRT TV REM. Drop down here, avoiding the lasers of course, and defeating the enemy that appears, then continue into the next room. Activate the checkpoint and look in the one corner of the room, where you need to exit the smaller door that progresses the story. Before going through it, though, look inside the cupboard in that same corner to see the Mini Cabin.

Sector 3 Mini Cabins

  • The first Mini Cabin in this Sector will be in the Eco Modeling Lab, which is the second block. At some point, you will be stopped, as there isn’t a way to jump across a gap. The game will send you to find a Gen Chip, which is used to create a tree branch. Do that, jump across the gap and then turn left. Ignore the door and turn left again to see a broken walkway, which you can hop across to grab an Upgrade Component. While still on this side, go to the edge and look up, along the main wall to see some branches running along it. The Mini Cabin will be on top of one of the branches here.

  • The second Mini Cabin is found in the Soil Research area, the fourth block. There will be a door here that requires you to hack four locks. By that locked door, there is a path that leads you slightly underground, into a darker area, with an invisible enemy in the first room. Take the elevator in here to an outside section, where you’ll be on a walkway with some flying enemies, and one of those bombers. Take care of the enemies first, then go about halfway along the pathway until you hear the familiar sound of the Mini Cabin. Look for the very large tree here and peek at one of the branches in the air to find the Mini Cabin.

(1 of 3) The first Mini Cabin in Sector 3 is along the wall just past where you create the first tree branch with a Gen Chip.

  • For the third Mini Cabin, you will be going after the underground lim regulator. At some point, you’ll go through some narrow passages and come upon a door that’s blocked by a tree. Find the control panel that gets rid of this problem, then continue through the door that was blocked. Beyond it will be a room with some stronger enemies, then you’ll come to a second long room, with a hologram in the middle. Take the door you have to hack open, where you’ll see a yellow wall that leads to more enemies. Ignore that and look around the corner for a barrier to destroy with your Lim Eraser. Climb the ledges here, then drop down into another room that has a REM in it. The Mini Cabin is also here, but it’s inside the container to the side. To shoot it, stand on some debris behind the container and shoot through the opening there.

Sector 4 Mini Cabins

  • For the first Mini Cabin in this area, you’ll have to wait until you get to the second area where you encounter the LunaDigger machine. It might be a good idea to fight it here until it retreats, since this will not only net you the Courage in Desperation trophy/achievement, but the digger will go away and you’ll be able to explore in peace. Whether you do this or not, in the open area, there is a building you can enter not too far from the beginning. Go through the building and at the top, peek around the corner to see the Mini Cabin on top of one of the pillars.

  • The second Mini Cabin won’t be obtainable until you reach the section where you hack crates to move them around. There are a few rooms in which you do this, with the Mini Cabin being in the third room that occurs after you encounter the second Defender bot. This is the room where you basically create stairs with the crates, including pushing one to make a platform in between some broken normal stairs. While you have various angles in which to shoot the Mini Cabin, the best option is when you move the previously mentioned crate into position. Once you’re at the top of the room (the Training Data pickup is up here), look up to see the Mini Cabin on top of the one crane.

(1 of 3) The first Cabin is on top of a pipe in the second area with the LunaDigger.

  • For the final Mini Cabin, you will enter the Nexus Tower. Right after the escape hatch (Tower Access Entrance), you will have to drop down into the floor to continue. Instead of dropping down, look straight across the hole in the floor to see the Mini Cabin sitting on top of the panel box on the opposite side.

Sector 6 Mini Cabins

  • The first Mini Cabin here is found in the first block, the Port Entrance. Go through the area until right before you reach the caution zone, where you face off against a number of infected enemies. By the stairs that descend at the entrance to this little section, you should see an Upgrade Component on some isolated platforms. Jump/float down to it, then look upward against the wall opposite the caution zone. The Mini Cabin will be sitting on a small lip along the wall.

  • When you reach the checkpoint in the Regolith Lab area of the sector, you should see stairs right next to it. Take them to arrive in a small hallway with some dead filament on the ground, as well as some enemies. Destroy them all and get to the room with the Safe Box inside it. Open it up, then look up above the doorway you used to enter this room (not the shortcut back out) to see this Mini Cabin. This one is a bit difficult to hit, so you might need to use a different weapon to hit it.

(1 of 3) The first Cabin is right before the Caution Zone in the first area. Check this wall by the isolated Upgrade Component platform.

  • The final Mini Cabin is found near the Laboratory Main Entrance checkpoint in the Orbital Elevator section. When you first get here, go to the right of the checkpoint to find a doorway to pass through. Across a gap will be a Safe Box, but don’t jump across just yet. Instead, go to the edge while facing that direction, then look down and to the left to find the Mini Cabin sitting on top of some debris.
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Guide Information
  • Guide Release
    15 April 2026
  • Last Updated
    29 April 2026
    Version History
  • Guide Author

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Pragmata is a unique, sci-fi action-adventure game from Capcom. Follow Hugh, a member of an ill-fated investigation team, and Diana, a young android, as they navigate a lunar facility taken over by rogue AI in search of a way to Earth. Pragmata combines the typical third-person shooter genre, with a puzzle game, in a unique blend that will have you thinking on your toes while avoiding enemies! This guide will contain the following:

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