There are plenty of big Steelrising bosses to fight throughout the game, with the likes of Unstable Automaton and Titan bosses on every level. One of the first you encounter is the Selenite of the Louvre, which is a shielding soldier with a long-reaching pike, along with a few alchemical attacks. While the foe is troublesome we’ve cracked the code, and here are our tips to beat the Selenite of the Louvre in Steelrising.
Steelrising Selenite of the Louvre Boss Guide
We have broken the boss strategy down into three sections since she has three different phases of how her moves change and adapt. Expect to see what they do, and how you can tell she is doing it, along with tips to avoid taking damage from them.
Before heading into the fight, we recommend taking the following consumables and armor modules if possible.
- Ful resistance consumables - Helps mitigate any Ful damage you take from the boss and can be a lifesaver in P3 moments.
- Ful resistance module - Increases your threshold against Ful attacks, which can be useful, especially for phase 2/3.
- Explosive Grenades - Deal roughly 300 damage, which is very strong.
- Endurance Module - Extra Endurance in case you need that one extra roll before overheating.
- Ordinary Health Potions - Passively heals you for 20 seconds, rather than wasting your flasks
- Frost Grenades - Takes about three to freeze in place for a few seconds.
If you’re really struggling with this boss, you can stock up on 30 explosive bombs and kill her that way. Try to throw the bombs when she is stationary, as bombs can miss on fast-moving targets or shielded targets. This will cost around 9000 anima though, so be warned.
Charged uppercut into 360-degree attack: The boss charges forward, and swipes her sickle into the air. She then spins her shield and sickle in 360-degree rotations twice. You respond with two dodges backwards to avoid the collision with both aspects of the move.
Tower Shield and Electric Blast: Selenite crouches down and puts her tower shield in front of her. Her right shoulder then blasts electricity in front of her. Simply move to the side and then behind her to get attacks while she remains crouched. Attacking her from the side counts as the shield hitbox unfortunately.
Two Swipes: The boss swipes her sickle, one swinging left to right, and then the shield from right to left. Simply avoid the first attack, then dodge to her back to avoid the next hit, while still getting a chance to slash her.
After she is knocked into the fourth bar of heath (roughly 1250 damage taken), she will get new skills.
Molten Affinity - The boss stands upright, brings the shield to her chest, and then uses the sickle to ignite her shield. While she does this, you are free to attack Selenite from her back. From henceforward, her moves now do bonus damage, and she gets more skills.
Tornado Forward: Selenite raises her sickle over her left shoulder, and then dashes towards you, spinning her sickle and shield in her circular motions four times, with her shield slamming down at the end of the dash. Once again, you need to either dodge backwards three or more times, or dash sideways twice if you’re reactions are godly. Ensure you have enough Endurance at all times for when she makes this move.
Electric rounds: The boss morphs her previous electric move into ranged projectiles, firing several electrified rounds in your direction. Rather than crouching down behind her shield, she bends her legs instead, which is how you know she uses this move. You need to dodge as the rounds are nearly at your position to avoid the damage, as the follow-up rounds hit if you do it too early. Alternatively, you can stand behind her or under her to avoid being hit.
Lastly, she performs the same moves that she does during phase 1, albeit they hit harder because of the fire effect added to the weapons.
The boss enters Phase 3 with around 1500 HP remaining (3 bars left), and gains an extended electrified sickle. While her sickle deals much more damage, she can pounce around and fall over, so there’s risk and reward during this phase, where you can take the opportunity to kill her.
Spark Sword: The boss does a 180-degree swipe, with her blade scraping the floor. You can jump over this move to avoid the damage if you so wish or dodge away from the attack’s sideways swipe.
Lightning Thrust: The boss stabs her Sickle forward, launching lightning forward. You dodge this by dodging sideways.
As for the rest of her moves. She then switches between her Phase 1 skills rather fast. Moreso, the electric rounds she now does while moving towards you, making it more difficult to dodge. In addition, her 360-degree spin now uses her fire damage shield and the lightning sickle for even more status effects and damage.
After all this, though, Steelrising’s Selenite of the Louvre will go down. Once she is dead, you will rescue a key story character and pick up the Selenite Momentum, a new movement skill for Aegis to have long distances on the ground or in the air, even applying frost to enemies in combat.