Icon | Title/Description | Category | Subcategory |
---|
Icon | Title | Description | Talents Prerequisites | Weapon Prerequisites | Armor Prerequisites | Accessories Prerequisites | Archtype (Talents) | Must not have Features | Related Talent | Companion | Homeworld - Features | Homeworld | Origin | Screenshots | Project | Short Form |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Attention | After an ally takes an extra turn provided by the character,… |
A |
|||||||||||||
|
Cataclysm | All damage dealt by the character is increased by +3% until the… |
C |
|||||||||||||
|
Contagion | Whenever you apply blinded, slowed, fatigued, perplexed, or disturbed… |
C |
|||||||||||||
|
Critical Velocity | The character’s critical hit chance and critical damage are increased… |
CV |
|||||||||||||
|
Crushing Assault | The character’s first melee attack each round deals an additional… |
CA |
|||||||||||||
|
Deadly Aim | If the character’s dodge reduction is higher than the enemy’s… |
DA |
|||||||||||||
|
Deathdealer | Every round, after the character kills the first enemy, the character… |
D |
|||||||||||||
|
Degraded Defence | Whenever the character deals damage to an enemy, that enemy suffers… |
DD |
|||||||||||||
|
Destroyer | Every character’s melee attack reduces the target’s armour by… |
D |
|||||||||||||
|
Eager for Battle | During the first turn of combat, the character has +2 additional… |
EB |
|||||||||||||
|
Extermination | Any damage the character deals is increased by +1. for every… |
E |
|||||||||||||
|
Firebrand | If an extra turn given by the character’s abilities or talents… |
F |
|||||||||||||
|
Flagbearer | Allies within 2 cells around the character deal +(3 + character’s… |
FB |
|||||||||||||
|
Flesh Wounds | At the start of the character’s turn, they restore 10% of their… |
FW |
|||||||||||||
|
Full Attention | Targets that consider the character a priority target deal -40%… |
FA |
|||||||||||||
|
Grievous Wounds | Enemies that have 0 deflection or 0% armour against the character’s… |
GW |
|||||||||||||
|
Lethal Threat | Enemies hit by the character with a melee attack must pass a… |
LT |
|||||||||||||
|
Martyrdom | Whenever the character deals damage to an enemy, that enemy suffers… |
M |
|||||||||||||
|
Masterful Precision | Deadeye shot deals an additional +(3 x PER bonus)% damage. The… |
MP |
|||||||||||||
|
Puncture | If the character’s armour penetration is higher than the enemy’s… |
P |
|||||||||||||
|
Relentless | Whenever the character is healed, they regain +(5 x character’s… |
R |
|||||||||||||
|
Revenge | Whenever the character loses wounds, their next melee attack… |
R |
|||||||||||||
|
Steel Shell | The character’s deflection is doubled against single-target attacks.… |
SS |
|||||||||||||
|
Tough as Steel | The character gains an additional 12 wounds. Those wounds are… |
TS |
|||||||||||||
|
Tricky Defence | As long as the character wears light armour, their dodge is increased… |
TD |
|||||||||||||
|
Unbreakable Will | The character gains a bonus to all resistance tests equal to… |
UW |
|||||||||||||
|
Unstoppable | The character becomes immune to all effects that reduce their… |
U |
Why not join us today? Remove ads and unlock special features
Subscribe Now