The Boston Public Library, situated in the Back Bay neighborhood of Boston in 2287, served as the primary public library in the city and was the second-largest library in the United States.
Background / History
Before the Great War, the Boston Public Library was a vibrant institution offering various cultural events and housing an extensive collection of books and historical records.
After the war, Curator Givens led a team to salvage surviving information, but the library suffered from neglect, water damage, looting, and super mutant attacks, which eventually led to the team’s demise.
Layout
The library is occupied by Mk 1 turrets, Protectrons, and super mutants of varying levels.
The main entrance, an Advanced-locked door on the west side, can be unlocked via an easy speech check at the nearby intercom, tricking the security system into recognizing the player character as an employee.
Inside, a tripwire triggers a grenade bouquet, and the entrance room houses a book return terminal.
The main hall, to the north, contains enemy corpses, turrets, Protectrons, and Curator Givens’ corpse.
Additional areas include a computer room with a Master-locked storage room, a courtyard accessed via a collapsed floor ramp, reading rooms, restrooms, and offices.
Notable Loot
Massachusetts Surgical Journal issue #13: Obtained from the book return terminal in exchange for 50 book return tokens.
Vault-Tec lunchbox: Found on a table in the room with the book return terminal near the main entrance.
Library storage room key: Located on a table in the main hall next to Curator Givens’ terminal.
Intelligence bobblehead: On a large computer in the northwest corner’s computer room.
Stealth Boy and bottlecap mine: In a small Master-locked storage room off the computer room.
Overdue books: Nine can be found throughout the library, which are relevant to the “Public Knowledge” quest.
Fraternal Post 115, situated on the northwest edge of the C.I.T. campus, was a support hub for wounded veterans before the Great War. It expressed interest in inviting Nate to give a speech in 2077 to attract funding and people.
Layout
Exterior: The building sits on the western side of the road leading to Cambridge Police Station. A parking lot precedes the building, with a gate at the rear.
First Floor: The main entrance leads to a collapsed area with an office and storage. A stairwell on the left goes up to the second floor.
Second Floor: Contains remnants of offices and an auditorium with storage rooms and collapsed walls.
Notable Loot
Guns and Bullets issue #2: On the podium behind Dead Eye.
A jet pack is required to access a hidden room with a skeleton surrounded by teddy bears and a dose of Psycho.
Without a jet pack, players must navigate through the mirelurk-infested basement and upward through the raider base to exit the building after jumping down a large hole in the atrium.
The Museum of Freedom in Concord was once a popular tourist destination, honoring American soldiers from various conflicts, including the Revolutionary War and the Battle of Anchorage. Before the Great War, it was overseen by Harold Nash and Megan Hayes. During the war, a vertibird crash landed in the museum, leaving behind valuable artifacts, including a suit of T-45 power armor.
Layout
First Floor: Divided into exhibit rooms focusing on the Revolutionary War. The collapsed floor leads to the basement, containing a generator room with valuable loot.
Second Floor: Features exhibit rooms, offices, and a balcony. Notable loot includes the Perception bobblehead and a copy of RobCo Fun magazine.
Third Floor: Offices and rooms occupied by Preston Garvey and others. The rooftop holds a suit of T-45 power armor and a minigun.
The museum contains audio tour quotes from various exhibits.
Terminal messages hint at apocalyptic themes.
There are inaccessible areas within the museum.
Unused sections exist under the tea party exhibit.
Bugs
Companions may spawn standing on the player’s head when fast traveling.
Knocked-down mannequins in the Revolutionary War displays may fail to reset when reloading a save.
Trivia
Nathan Purkeypile designed the building kit and lighting for the museum. It was one of the first locations built for the game. The mural within the museum depicts various historical elements, including the USS Missouri and weapons used in different wars.
Nestled on the outskirts of Nuka-World, Wixon’s Shovel Museum boasts a peculiar dedication to preserving and showcasing antique shovels purportedly from the United States of America, as claimed by its founder, Wixon. While the museum’s collection may not boast renowned artifacts, it offers an eclectic array of shovels, each with its own curious tale. Among the notable exhibits are the shovel allegedly wielded by President Abraham Lincoln’s cousin’s neighbor during a historic latrine excavation in 1862, and the shovel used by actor Keith McKinney in the obscure film “Ditch Diggers of Dusseldorf.” Additionally, visitors can marvel at replicas depicting various historical shovels, including those wielded by Private Jean Luc Allard during ceremonial parades across Europe, and the renowned British Shovel Fighters of the American Revolutionary War.
Layout
The museum comprises two floors. The first floor hosts display cases exhibiting various items, primarily shovels, totaling 15 in number. Plaques alongside some displays provide descriptions of the items. In the gift shop area, an Advanced-locked floor safe lies behind the cash register.
On the second floor, four desks with terminals are present. While three terminals are inoperable due to damage, one functions, albeit with corrupted files and a letter of resignation. Additionally, another shovel can be found in the restroom.
Placards:
Ditch Diggers of Dusseldorf: This shovel, used as a stunt prop by actor Keith McKinney in the film “Ditch Diggers of Dusseldorf,” braved the perilous action sequences.
Abraham Lincoln’s cousin: Allegedly used in 1862 by Abraham Lincoln’s cousin’s neighbor to prepare a latrine hole, possibly utilized by the 16th president himself!
British Shovel Fighters: Renowned for their prowess in the Revolutionary War, British Shovel Fighters were feared warriors known for their immaculate ditches and ability to deflect rifle shots.
First shovel: Originating in neolithic times, this shovel’s replica reflects what it may have looked like if crafted in modern Mexico.
Private Jean Luc Allard: Used in ceremonial parades across Europe, this shovel accompanied Private Jean Luc Allard, who followed Napoleon’s horse.
Long handled spade: Though not technically a shovel, this “long handled spade” was popular during a specific period in April 1963.
Trivia
Created by level designers Bryan Brigner and Ryan Jenkins.
Two mannequins inside mimic Grant Wood’s American Gothic painting, with the male mannequin holding a shovel instead of a pitchfork.
The museum’s inspiration stems from Easton, Massachusetts, home to the Ames Shovel Shop and adjacent shovel museum, the Stonehill Industrial History Center.
The World of Refreshment was originally a Nuka-Cola manufacturing plant, but it was repurposed by the Nuka-Cola Corporation to merge its bottling facilities with an immersive river tour experience. Advertisements touted the guided tour as a captivating journey through the history of the iconic beverage. Over time, the plant’s standard bottling processes were enhanced with the addition of the scenic river route, captivating visitors with its unique blend of education and entertainment.
Background / History
Once a bustling hub of production, the World of Refreshment underwent a transformation into a key feature of Nuka-World’s attractions. Before the release of Nuka-Cola Quantum, the river’s waters were artificially tinted blue to mimic the beverage’s appearance. However, by 2287, the river had become infested with dangerous Nukalurks, resulting in peril for any who ventured into its depths. Tragically, Sergeant Lanier’s recon team of Gunners fell victim to these creatures during a fateful encounter within the facility.
Layout
Accessible via the main entrance in the southern section of the exterior Nuka-Cola bottling plant area, the World of Refreshment Tour invites visitors to embark on a captivating journey through the history of Nuka-Cola. Despite the ruins that now dominate much of the interior, remnants of the tour’s attractions, such as the tour line and boats, still linger. Robotic security, including Assaultrons and laser turrets, make short work of any unwanted visitors.
Employee Area: Uncover a Nuka-Cade ticket roll and valuable items like “Going to the Roof” on the upper level.
Bottling Area: Explore crates and conveyor belts to find approximately 40 Nuka-Colas and 5 Nuka-Cherries, along with other valuable loot like Corporal Downey’s report and a Star Core.
The World of Refreshment’s name draws inspiration from the real-world World of Coca-Cola museum located in Atlanta, echoing the fusions of entertainment, education, and grim capitalistic undertones found in both attractions.