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While afield on their expeditionary excursions, the Cursebreakers will oft learn of creatures (or somewhat unsurprisingly humans) that, for reasons varying from the loss of natural habitat or a lack of food to overexposure to aether, have begun to exhibit uncharacteristically violent behavior. Due to the threat they pose to the realm and her peaceable inhabitants, these terrors are deemed “notorious marks” and a bounty placed on their heads.

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