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Conjure Woodland Being Conjuration

Category iconEffects/Special Abilities

Conjure a Dryad creature to fight for you.

Dryad Stat Template BG3

You can find images of the Dryad further down the database entry.

  • HP: 22
  • AC: 13
  • STR: 10
  • DEX: 14
  • CON: 11
  • INT: 14
  • WIS: 15
  • CHA: 18
  • Nature’s Step: The weapon can "Entangle" iconEntangle the target. Entangled enemies can’t move, and have an advantage against it when using weapon attacks. The entangled creature also has a Disadvantage on saving attacks and dex saving throws.
  • Magic Resistance: Advantage on magic saving throws.
  • Nature’s Step: You and your allies in the aura aren’t affected by Difficult Terrain, can’t be Restrained or Paralyzed, and gain resistance to "Poison" iconPoison.
  • "Spike Growth" iconSpike Growth: 2D4 "Piercing" iconPiercing damages hazardous terrain which triggers every 1.5m traveled through it.
  • Entangle: Create a vine surface, slowing creatures down and possibly Entangling them.
  • Strengthened "Shillelagh" iconShillelagh: Your Staff or "Club" iconClub becomes Magical: it deals 3-34 "Bludgeoning" iconBludgeoning damage (on top of 4-19 main hand attack), and uses your Spellcasting Ability for Attack Rolls.

Wood Woad Stat Template BG3

Like the Dryad, there are screenshots of the creature’s character sheet below.

  • HP: 42
  • AC: 18
  • STR: 18
  • DEX: 12
  • CON: 16
  • INT: 10
  • WIS: 13
  • CHA: 8
  • Regeneration: The Wood Woad regains 10 HP if it starts its turn on Twisting Vines unless it recently took "Fire" iconFire Damage.
  • Magic Club: In the wood woad’s hands, this common branch becomes magical and deals an additional 3-12 Bludgeoning damage. (on top of 5-5 Bludgeoning damage from the main hand attack.)
  • Entangle: Create a vine surface, slowing down creatures, possibly entangling them.

Location / Where to Find

Level 7 "Druid" iconDruid Spell. Potential Scroll that can be learned for "Wizard" iconWizards, but don’t count on it.

Screenshots

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