| Icon | Title | Category | Subcategory |
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| Icon | Title | Details |
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Prudent Heart |
(Brutal, Defensive-World Tier III): You become Immune for 2.0-4.0 seconds after you lose more than 20% Life in a single hit. This effect can only occur once every 110 seconds. Numbers are templated per Blizzard’s patch preview, and will scale appropriately. |
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Resurgent Life |
(Brutal, Defensive): While below 40-60% Life, you receive 50-60% more Healing from all sources. Numbers are templated per Blizzard’s patch preview, and will scale appropriately. |
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Revenge |
(Brutal, Defensive-World Tier III): 10-20% of incoming damage is instead suppressed. When you use a Defensive, Subterfuge or a Macabre skill, all suppressed damage is amplified by 250% and explodes, dealing up to 1360-2040 Fire damage to Nearby enemies. Numbers are templated per Blizzard’s patch preview, and will scale appropriately. |
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Spellbreaking |
(Brutal, Defensive): After taking Elemental damage, gain 20-40% Resistance to that element for 5 seconds. Numbers are templated per Blizzard’s patch preview, and will scale appropriately. |
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The Agitated Winds |
(Brutal, Defensive): When 8-13 Close enemies, automatically cast Cyclone Armor. This cannot occur more than once every 10-20 seconds. Numbers are templated per Blizzard’s patch preview, and will scale appropriately. |
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The Decrepit Aura |
(Brutal, Defensive): When at least 5 enemies are near you, gain an aura that automatically curses surrounding enemies with |
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The Lionheart |
(Brutal, Defensive): You gain 10% Barrier Generation. You Heal 3-7 Life per second while you have an active Barrier. Numbers are templated per Blizzard’s patch preview, and will scale appropriately. |
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Trickery |
(Brutal, Defensive): When you use a Subterfuge Skill, leave behind an unstable Shadow Decoy Trap that Taunts enemies. The Shadow Decoy Trap will explode after 6.0 seconds dealing 680-1020 Shadow damage. Cannot occur more than once every 5 seconds. Numbers are templated per Blizzard’s patch preview, and will scale appropriately. |