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About the Cave of Knowledge |
Jump down the hole ahead, and you will find the There, you can learn more about game controls and basic actions, as well as other tips that may be helpful during your adventures in the Lands Between. |
Base Game (1.04) |
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About Sites of Grace |
Resting at a site of grace will restore your HP, FP, and cleanse any status ailments. However, most of the enemies you’ve defeated will be revived. You can find sites of grace by going where light converges. |
Base Game (1.00) |
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About Guidance of Grace |
Grace exists to guide the Tarnished and lead them along the proper path. Even now, some sites of grace retain that power. Their golden rays will guide you along your way. |
Base Game (1.00) |
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About the Map |
Use your map to check your current position, as well as the terrain and surrounding structures. You can update your map with new information by finding Map fragments at steles along the road. You can also use the map to freely place beacons of light to serve as landmarks as you explore. <?keyicon@29?>: <?keyActName@29?> |
Base Game (1.00) |
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About Fast Travel to Sites of Grace |
Through your map, you can instantly travel to any sites of grace that you’ve discovered. However, there are some dungeons and other areas where this cannot be done. |
Base Game (1.00) |
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About Roundtable Hold |
The The Roundtable Hold is located outside of this world, and fast travel by grace is the only means of reaching it. (Use the map to travel there.) <?keyicon@29?>: <?keyActName@29?> |
Base Game (1.00) |
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About Death |
Upon dying, you will be revived at the last site of grace that you visited. You will drop any runes in your possession at the site of your death. The compass at the top of the screen indicates the direction of the lost runes. |
Base Game (1.00) |
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About Stakes of Marika |
Upon dying, you will be revived at the last site of grace that you visited. However, if there is a Stake of Marika near where you died, you can choose to be revived there instead. |
Base Game (1.00) |
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About Guarding |
Use an armament in your left hand or both hands to guard against incoming attacks. Guarding consumes stamina. <?keyicon@24?>: Guard |
Base Game (1.00) |
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About Dodging |
You can avoid enemy attacks with a dodge roll or backstep. <?keyMove?>+<?keyicon@7?>: Dodge roll |
Base Game (1.00) |
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About Wielding Armaments |
Each hand can be equipped with up to three armaments, allowing you to toggle between them. Armaments can also be two-handed, making attacks more difficult to repel with shields and boosting effective strength by 50%. <?keyicon@19?>: <?keyActName@19?> |
Base Game (1.00) |
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About Stance-Breaking |
Some attacks may break an enemy’s stance, giving you a chance to perform a critical hit. Charge attacks and jump attacks make it particularly easy to break an enemy’s stance. Hold <?keyicon@23?>: Charge attack |
Base Game (1.00) |
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About Guard Counters |
You can perform a counterattack immediately after blocking an enemy attack. Guard counters make it easy to break an enemy’s stance. <?keyicon@23?> immediately after blocking an attack: Guard Counter |
Base Game (1.00) |
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About Bows |
Equip a bow to fire arrows. When wielding a bow with two hands, hold <?keyicon@24?> for precision aiming. <?keyicon@22?>: Fire arrow type 1 |
Base Game (1.00) |
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About Skills |
Armaments have special abilities called skills. Skills are highly varied, and range from powerful attacks to temporary effects. <?keyicon@25?>: <?keyActName@25?> |
Base Game (1.00) |
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About Sorceries and Incantations |
You can memorize sorceries and incantations at sites of grace. You must have a staff equipped to cast sorceries, or a sacred seal equipped to cast incantations. <?keyicon@0017?>: <?keyActName@17?> |
Base Game (1.00) |
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About Summoning Spirits |
With a You can only summon one type of spirit at a time. |
Base Game (1.00) |
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About Monument Icon |
You must be near a rebirth monument to summon spirits from ashes. When you are close to a rebirth monument and able to summon, a monument icon will appear on the left side of the screen. |
Base Game (1.00) |
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About Horseback Riding |
Use the If your spectral steed dies, you can summon it again, but it will cost one You can dismount by using the whistle again or by pressing <?keyicon@0009?>. |
Base Game (1.00) |
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About Spiritspring Jumping |
Jump while on horseback near a spiritspring to ride its current high into the air. You won’t take damage from jumping into a spiritspring while on horseback, even from a great height. <?keyicon@8?> at a spiritspring while on horseback: Spiritspring jump |
Base Game (1.00) |
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About Crouching |
Crouch to make it harder for enemies to discover you. Attacking an enemy that hasn’t noticed you will cause more damage than usual. <?keyicon@9?>: <?keyActName@9?> |
Base Game (1.00) |
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About Birdseye Telescopes |
Use the Birdseye <?keyicon@17?>: Zoom in |
Base Game (1.00) |
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About Teardrop Scarabs |
There are both Crimson and Cerulean However, you cannot replenish more flasks than your maximum amount allows. |
Base Game (1.00) |
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About Vanquishing Enemy Groups |
Vanquishing an enemy group will replenish your flasks. The number and type of flasks to be replenished varies, depending on the enemy group. You cannot replenish more flasks than your maximum amount allows. |
Base Game (1.00) |
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About Item Crafting |
If you have a Select “Item Crafting” from the main menu to make items. You can learn to craft more items by finding cookbooks. <?keyicon@28?>: <?keyActName@28?> |
Base Game (1.00) |
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About Materials |
In every corner of the Lands Between, you will find fruits and flowers, mushrooms and butterflies, and various other useful materials. These materials can be used for item crafting. |
Base Game (1.00) |
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About Containers |
You will need cracked pots or other containers to craft certain items. Containers will be consumed when crafting, but they can be reused when emptied. |
Base Game (1.00) |
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About Flask of Wondrous Physick |
You can find crystal tears at the bases of At sites of grace, you can mix two crystal tears in the |
Base Game (1.00) |
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About Strengthening Armaments |
At a smithing table, you can spend runes and smithing stones to strengthen your armaments. Somewhere in the Lands Between, you may meet a blacksmith who can make your armaments even stronger. |
Base Game (1.00) |
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About Adding Skills |
With a An armament can only have one skill. An armament’s type determines what skills it can have. Some special armaments have unique skills and cannot be granted new ones. |
Base Game (1.00) |
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About Adding Affinities |
With a This way, you can alter an armament’s attack affinity, boost attribute scaling, and more. An armament’s type determines what affinities it can have. Some special armaments, like those with unique skills, cannot be granted new affinities. |
Base Game (1.00) |
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About Pouches |
From “Pouch” in the main menu, you can equip six items to your pouches. Four of those items can be used without opening the main menu. <?keyicon@27?>+<?keyicon@17?>: Use item in Pouch 1 |
Base Game (1.00) |
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About Great Runes |
The Great Runes you receive by defeating shardbearers have lost their beneficial power. See the description of each Great Rune to discover which Divine Tower you should visit. |
Base Game (1.03) |
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About Summoning Other Players |
Use Gold signs indicate an ally. |
Base Game (1.00) |
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About Cooperative Multiplayer |
Use Cooperative multiplayer will begin once you have been summoned by a player from another world. You will take the role of an ally (Furled Finger) and your objective is to defeat the area boss. The compass at the top of the screen indicates the direction of the summoner (Host of Fingers). |
Base Game (1.00) |
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About Competitive Multiplayer |
Use Competitive multiplayer will begin once you have been summoned by a player from another world. You will take the role of an adversary (Duelist) and your objective is to defeat the Host of Fingers who summoned you. |
Base Game (1.00) |
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About Invasion Multiplayer |
Use The multiplayer session will begin once the invasion succeeds. You will take the role of an invader ( If you stray far from the Host of Fingers, the compass at the top of the screen points to their location. |
Base Game (1.00) |
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About Requesting Help from Hunters |
If you use a The hunter will be summoned once the request succeeds, and their objective is to defeat the invader of your world. |
Base Game (1.00) |
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About Hunter Multiplayer |
If you use a The multiplayer session will begin once you have been summoned as a hunter, and your objective is to defeat the invader of that world. The compass at the top of the screen indicates the direction of the summoner (Host of Fingers). |
Base Game (1.00) |
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About Summoning Pools |
In each area, you may find effigies of martyrs. You’ll find it easy to summon other players at these locations, as co-op and hostile summoning signs created with small effigies gather at summoning pools. |
Base Game (1.00) |
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About Duels |
To engage in combat with other players, touch the effigy of Marika in a Colosseum. Duels, in which combatants fight one on one, can be undertaken in this venue. |
Base Game (1.08) |
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About United Combat and Combat Ordeals |
To engage in combat with other players, touch the effigy of Marika in a Colosseum. United Combat and Combat Ordeals can be undertaken in this venue. In United Combat two teams of fighters clash. Combat Ordeals are all-out brawls in which every combatant is out for themselves. |
Base Game (1.08) |
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About Combat with Spirit Ashes |
To engage in combat with other players, touch the effigy of Marika in a Colosseum. In this venue spirit ashes are permitted for use in battle. |
Base Game (1.08) |
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About Marika's Effigy at the Roundtable |
The effigy of Marika at the Your preferred ruleset may be chosen from those of Colosseums already visited. |
Base Game (1.08) |
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About New Inventory Features |
New features can be enabled in the display tab within the system menu. - Items obtained for the first time can be marked with . - A dedicated tab has been created to view the items obtained most recently. |
Shadow of the Erdtree (1.12) |
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About the Scadutree Blessing |
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Shadow of the Erdtree (1.12) |
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About the Revered Spirit Ash Blessing |
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Shadow of the Erdtree (1.12) |
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